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; NATIONAL MORALE EVENTS
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;
; USAGE:
;
; Basic structure for a national morale event:
; {
; #NAME= Event name (this will be shown as a selectable event under an OPTIONS screen within the game)
; #POPUP= Event popup text (this will be displayed when the event occurs)
; #IMAGE= Event image that will be displayed when event occurs
;         PNG images must be 736x418 or 368x418 pixels, see 'Extras' folder for sample images and frames
;         Multiple pictures can be used by using a ',' to separate them
;         Format: picture1.png, picture2.png, picture3.png, picture4.png
; #SOUND= Event sound that will be displayed when event occurs
;         Multiple sounds can be used by using a ',' to separate them
;         Format: sound1.mp3, sound2.mp3, sound3.mp3, sound4.mp3
; #FLAG= Will this be a default event for the campaign? (values range [0, 1]; True= 1; False= 0)
; #TYPE= Values range [0, 3];
;        With all other fields satisfied will this be:
;        0 = Single check regardless if #TRIGGER is satisfied
;        1 = Multiple check until #TRIGGER is satisfied
;        2 = Reoccuring check until end of game
;                       OR
;        Once the #DATE field is satisfied:
;        3 = Event fires once if all other fields are satisfied, else it will not fire.  Either way, event will be removed never to be looked at again
; #AI= Values range [0, 4]
; 0 = Event fires whenever all fields are satisfied for any game type
; 1 = Event fires whenever all fields are satisfied, for Single Player games only, and only when the AI is Axis
; 2 = Event fires whenever all fields are satisfied, for Single Player games only, and only when the AI is Allied
; 3 = Event fires whenever all fields are satisfied, for any game type, and only when the AI is Axis in Single Player, or on Allied Multiplayer turns
; 4 = Event fires whenever all fields are satisfied, for any game type, and only when the AI is Allied in Single Player, or on Axis Multiplayer turns
; #LEVEL= What minimum skill level, as selected from the AI difficulty level screen in game, with this event apply to?
;         Values: [0, 4]; Green= 0; Novice= 1; Intermediate= 2; Veteran= 3; Expert= 4
; #GV= Does the event activate based on the Global Variable values assigned?
;      Ten random Global Variables are assigned at the start of the campaign each with a value between [1,100]
;      Format: GV [min, max]; GV range [1,10]; min range [1,100]; max range [1,100]
;      Example A) #GV= 1[1,100] will always trigger because Global Variable #1 will always have a value between [1,100]
;      Example B) #GV= 4[71,100] will trigger 30% per game
; #LINK= Does the event activate based on the Link values assigned?
;        A campaign can have up to 1100 Decision events and is referenced by other events via this parameter
;        Format: decision[flag]; flag range [0, 1]; True= 1; False= 0
;        Example A) #LINK= 0[0] will always trigger as formal DECISION events can only be from 1-1100
;        Example B) #LINK= 1[0] will trigger whenever #DECISION= 1 is not accepted
;        Example C) #LINK= 3[1] will trigger whenever #DECISION= 3 is accepted
; #TRIGGER= Trigger percentage that the event will occur (values range [0, 100])
; #COUNTRY_ID= Country ID associated with this event (this is the country that will either benefit or be penalized by the script)
; #NM_UPDOWN= The amount of National Morale that should be added or subtracted with respect to #COUNTRY_ID? (values range [-99999, 99999])
; #NM_TURNS= How many turns will the #NM_UPDOWN= value be added or subracted for? (values range [1, 99])
; #DATE= Date that must be satisfied (in game) for event to occur (format yyyy/mm/dd)
; #OBJECTIVE_TEXT_POSITION= Position that will be highligted in game as a National Morale Objective position
; #ALIGNMENT_POSITION= Position that must be under the control of the selected side in order for the event to occur
;                      Format: x,y; political_alignment [values are 0, 1 or 2]
; #VARIABLE_CONDITION= Under what variable conditions will this event occur
;                      Format: country_id [political_alignment] [mobilization%] [surrendered_flag]
; #CONDITION_POSITION= Map positions that will serve to trigger the event as well as distance and
;                      number of Axis/Allied unit ranges as specified by 'alignment' flag
;                      Format: x,y [min_range, max_range] [min_units, max_units] [alignment] [aligned_country_id]
;
; NOTES:
;
; Each event must be preceded by a '{' and end with a '}'
;
; Use the reference values provided for #COUNTRY_ID and not the country names
;
; #OBJECTIVE_TEXT_POSITION= Can be left blank if no position needs to be highlighted in game.
;
; #ALIGNMENT_POSITION - Can refer to either land or a coastal hexes
;
; Under #VARIABLE_CONDITION you can also list countries that have not yet fully entered the war.
; For example by listing an mobilization % less than 100% you are providing a check where the
; #VARIABLE_CONDITION country must meet a minimum mobilization % in order for the event to occur.
; Each #VARIABLE_CONDITION line will be read using AND logic.
;
; More than one #CONDITION_POSITION can be set. Distance or range checks will be based on the
; specified x,y position. For example if the x,y position is a coastal hex then range checks will
; be made on sea hexes, otherwise if it is a land hex range checks will be made on land hexes only.
; If the 'aligned_country_id' flag is set to 0 then it will check for any Axis or Allied country as
; determined by the alignment flag.
; Each #CONDITION_POSITION line will be read using OR logic.
;
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; COUNTRY ID REFERENCE VALUES
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;
; Country IDs
; #COUNTRY_ID_0= Neutral
; #COUNTRY_ID_1= Armenia
; #COUNTRY_ID_2= Afghanistan
; #COUNTRY_ID_3= Albania
; #COUNTRY_ID_4= Algeria
; #COUNTRY_ID_5= Arabia
; #COUNTRY_ID_6= Australia
; #COUNTRY_ID_7= Austria
; #COUNTRY_ID_8= Austria-Hungary
; #COUNTRY_ID_9= Baltic Duchy
; #COUNTRY_ID_10= Belgium
; #COUNTRY_ID_11= Belarus
; #COUNTRY_ID_12= Basmachi
; #COUNTRY_ID_13= Black
; #COUNTRY_ID_14= Bolivia
; #COUNTRY_ID_15= Borneo
; #COUNTRY_ID_16= Brazil
; #COUNTRY_ID_17= British Somaliland
; #COUNTRY_ID_18= Brunei
; #COUNTRY_ID_19= Bulgaria
; #COUNTRY_ID_20= Burma
; #COUNTRY_ID_21= Canada
; #COUNTRY_ID_22= Chile
; #COUNTRY_ID_23= China
; #COUNTRY_ID_24= Colombia
; #COUNTRY_ID_25= Crimean People's Republic
; #COUNTRY_ID_26= Costa Rica
; #COUNTRY_ID_27= Croatia
; #COUNTRY_ID_28= Cuba
; #COUNTRY_ID_29= Curaçao
; #COUNTRY_ID_30= Czechoslovakia
; #COUNTRY_ID_31= Denmark
; #COUNTRY_ID_32= Don Republic
; #COUNTRY_ID_33= Dutch East Indies
; #COUNTRY_ID_34= Dutch Guiana
; #COUNTRY_ID_35= Ecuador
; #COUNTRY_ID_36= Egypt
; #COUNTRY_ID_37= El Salvador
; #COUNTRY_ID_38= Estonia
; #COUNTRY_ID_39= Finland
; #COUNTRY_ID_40= France
; #COUNTRY_ID_41= Free City of Danzig
; #COUNTRY_ID_42= French Equatorial Africa
; #COUNTRY_ID_43= French Somaliland
; #COUNTRY_ID_44= French West Africa
; #COUNTRY_ID_45= Germany
; #COUNTRY_ID_46= Greece
; #COUNTRY_ID_47= Greenland
; #COUNTRY_ID_48= Guatemala
; #COUNTRY_ID_49= Haiti
; #COUNTRY_ID_50= Honduras
; #COUNTRY_ID_51= Hong Kong
; #COUNTRY_ID_52= Hungary
; #COUNTRY_ID_53= Iceland
; #COUNTRY_ID_54= India
; #COUNTRY_ID_55= Indochina
; #COUNTRY_ID_56= Mesopotamia
; #COUNTRY_ID_57= Ireland
; #COUNTRY_ID_58= Italian East Africa
; #COUNTRY_ID_59= Italy
; #COUNTRY_ID_60= Japan
; #COUNTRY_ID_61= Latvia
; #COUNTRY_ID_62= Liberia
; #COUNTRY_ID_63= Libya
; #COUNTRY_ID_64= Lithuania
; #COUNTRY_ID_65= Luxembourg
; #COUNTRY_ID_66= Malaya
; #COUNTRY_ID_67= Kazan
; #COUNTRY_ID_68= Mexico
; #COUNTRY_ID_69= Mongolia
; #COUNTRY_ID_70= Morocco
; #COUNTRY_ID_71= Kuban People's Republic
; #COUNTRY_ID_72= Nepal
; #COUNTRY_ID_73= Netherlands
; #COUNTRY_ID_74= New Zealand
; #COUNTRY_ID_75= Newfoundland
; #COUNTRY_ID_76= Nicaragua
; #COUNTRY_ID_77= Northern Caucasus
; #COUNTRY_ID_78= Norway
; #COUNTRY_ID_79= Palestine
; #COUNTRY_ID_80= Panama
; #COUNTRY_ID_81= Paraguay
; #COUNTRY_ID_82= Persia
; #COUNTRY_ID_83= Peru
; #COUNTRY_ID_84= Philippines
; #COUNTRY_ID_85= Poland
; #COUNTRY_ID_86= Polynesia
; #COUNTRY_ID_87= Portugal
; #COUNTRY_ID_88= Portuguese East Africa
; #COUNTRY_ID_89= Portuguese Timor
; #COUNTRY_ID_90= Portuguese West Africa
; #COUNTRY_ID_91= Red
; #COUNTRY_ID_92= Rhodesia
; #COUNTRY_ID_93= Romania
; #COUNTRY_ID_94= Serbia
; #COUNTRY_ID_95= Saudi Arabia
; #COUNTRY_ID_96= Slovakia
; #COUNTRY_ID_97= Russia
; #COUNTRY_ID_98= South Africa
; #COUNTRY_ID_99= Spain
; #COUNTRY_ID_100= Spanish Guinea
; #COUNTRY_ID_101= Montenegro
; #COUNTRY_ID_102= Sudan
; #COUNTRY_ID_103= Sweden
; #COUNTRY_ID_104= Switzerland
; #COUNTRY_ID_105= Syria
; #COUNTRY_ID_106= Tannu Tuva
; #COUNTRY_ID_107= Thailand
; #COUNTRY_ID_108= Tibet
; #COUNTRY_ID_109= Transjordan
; #COUNTRY_ID_110= Tunisia
; #COUNTRY_ID_111= Ottoman Empire
; #COUNTRY_ID_112= UK
; #COUNTRY_ID_113= Ukraine
; #COUNTRY_ID_114= Uruguay
; #COUNTRY_ID_115= USA
; #COUNTRY_ID_116= USSR
; #COUNTRY_ID_117= Venezuela
; #COUNTRY_ID_118= Transcaucasian Federation
; #COUNTRY_ID_119= Yemen
; #COUNTRY_ID_120= Yugoslavia
;
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; POLITICAL ALIGNMENT/DIRECTION REFERENCE VALUES
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;
; NEUTRAL= 0
; AXIS= 1
; ALLIED= 2
;
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; SURRENDERED FLAG REFERENCE VALUES
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;
; NOT_SURRENDERED= 0
; SURRENDERED= 1
;
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{
#NAME= Von Spee Defeats The Royal Navy At The Battle Of Coronel
#POPUP= <<TAG_1>>
#IMAGE= Battle_of_Coronel.png
#SOUND= naval_attack.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -500
#NM_TURNS= 1
#DATE= 1914/11/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; London is in Entente hands
#ALIGNMENT_POSITION= 147,77 [2]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: Von Spee Is Defeated At The Falklands (DE - 109)
#POPUP= <<TAG_2>>
#IMAGE= HMS_Invincible_at_Falkland_Islands.png
#SOUND= naval_attack.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 109[1]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 500
#NM_TURNS= 1
#DATE= 1914/12/08
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; London is in Entente hands
#ALIGNMENT_POSITION= 147,77 [2]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: HMS Invincible Is Crippled While Defeating Von Spee (DE - 109)
#POPUP= <<TAG_3>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[71,100]
; Set link value to always trigger (dummy value)
#LINK= 109[1]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 0
#NM_TURNS= 1
#DATE= 1914/12/08
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; London is in Entente hands
#ALIGNMENT_POSITION= 147,77 [2]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: The Invincible Is Not Sent To The South Atlantic (DE - 109)
#POPUP= <<TAG_4>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 109[0]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -500
#NM_TURNS= 1
#DATE= 1914/11/03
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; London is in Entente hands
#ALIGNMENT_POSITION= 147,77 [2]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Italy: The Arrival of the Earl of Cavan (DE - 111)
#POPUP= <<TAG_5>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 111[1]
#COUNTRY_ID= 59
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; London is in Entente hands
#ALIGNMENT_POSITION= 147,77 [2]
; Set variable conditions:
; 1st Line - Italy politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 59 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: The British Lose Egypt
#POPUP= <<TAG_6>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 208,126
; Set alignment position and controller's political alignment:
; Cairo is in Central Power hands
#ALIGNMENT_POSITION= 208,126 [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Austria-Hungary: The British Lose Egypt
#POPUP= <<TAG_7>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 8
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 208,126
; Set alignment position and controller's political alignment:
; Cairo is in Central Power hands
#ALIGNMENT_POSITION= 208,126 [1]
; Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Ottoman Empire: The British Lose Egypt
#POPUP= <<TAG_8>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 111
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 208,126
; Set alignment position and controller's political alignment:
; Cairo is in Central Power hands
#ALIGNMENT_POSITION= 208,126 [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: Egypt Surrendered (Continuous)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -50
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Cairo is in Central Power hands
#ALIGNMENT_POSITION= 208,126 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and fully mobilized
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russia: Germany Rejects the Brest-Litovsk Treaty (DE 620)
#POPUP= <<TAG_179>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 620[0]
#COUNTRY_ID= 97
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 15000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Perm is in Entente hands
#ALIGNMENT_POSITION= 257,58 [2]
; Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: Isolation Affects Morale (Norway)
#POPUP= <<TAG_9>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -750
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Ottawa is in Entente hands
#ALIGNMENT_POSITION= 6,93 [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Norway politically aligned with the Entente but not fully mobilized
#VARIABLE_CONDITION= 78 [2] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: Isolation Affects Morale (Sweden)
#POPUP= <<TAG_10>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -750
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Ottawa is in Entente hands
#ALIGNMENT_POSITION= 6,93 [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Sweden politically aligned with the Entente but not fully mobilized
#VARIABLE_CONDITION= 103 [2] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Austria-Hungary: Refugees From Galicia
#POPUP= <<TAG_11>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 8
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Vienna is in Central Powers hands
#ALIGNMENT_POSITION= 179,86 [1]
; Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; Entente Forces are in Galicia
#CONDITION_POSITION= 195,83 [2,2] [1,1] [2] [0]
}

{
#NAME= Austria-Hungary: Hunger Affects Morale (Galicia) - Info Only
#POPUP= <<TAG_12>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 8
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 0
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 196,82
; Set alignment position and controller's political alignment:
; Galician Oilfield is in Entente hands
#ALIGNMENT_POSITION= 196,82 [2]
; Stanislaw is in Central Powers hands
#ALIGNMENT_POSITION= 194,84 [1]
; Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Austria-Hungary: Hunger Affects Morale (Galicia)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 8
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -50
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 196,82
; Set alignment position and controller's political alignment:
; Galician Oilfield is in Entente hands
#ALIGNMENT_POSITION= 196,82 [2]
; Stanislaw is in Central Powers hands
#ALIGNMENT_POSITION= 194,84 [1]
; Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Austria-Hungary: Hunger Affects Morale (Galicia) - Info Only
#POPUP= <<TAG_12>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 8
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 0
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 194,84
; Set alignment position and controller's political alignment:
; Galician Oilfield is in Central Powers hands
#ALIGNMENT_POSITION= 196,82 [1]
; Stanislaw is in Entente hands
#ALIGNMENT_POSITION= 194,84 [2]
; Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Austria-Hungary: Hunger Affects Morale (Galicia)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 8
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -50
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 194,84
; Set alignment position and controller's political alignment:
; Galician Oilfield is in Central Powers hands
#ALIGNMENT_POSITION= 196,82 [1]
; Stanislaw is in Entente hands
#ALIGNMENT_POSITION= 194,84 [2]
; Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Austria-Hungary: Hunger Affects Morale (Galicia) - Info Only
#POPUP= <<TAG_12>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 8
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 0
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 194,84
; Set alignment position and controller's political alignment:
; Galician Oilfield is in Entente hands
#ALIGNMENT_POSITION= 196,82 [2]
; Stanislaw is in Entente hands
#ALIGNMENT_POSITION= 194,84 [2]
; Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Austria-Hungary: Hunger Affects Morale (Galicia)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 8
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -50
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 194,84
; Set alignment position and controller's political alignment:
; Galician Oilfield is in Entente hands
#ALIGNMENT_POSITION= 196,82 [2]
; Stanislaw is in Entente hands
#ALIGNMENT_POSITION= 194,84 [2]
; Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Austria-Hungary: Hunger Affects Morale (Romania) - Info Only
#POPUP= <<TAG_13>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 8
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 0
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Bucharest is in Entente hands
#ALIGNMENT_POSITION= 198,95 [2]
; Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Austria-Hungary: Hunger Affects Morale (Romania)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 8
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -50
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Bucharest is in Entente hands
#ALIGNMENT_POSITION= 198,95 [2]
; Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Austria-Hungary: The Accession Of Kaiser Karl
#POPUP= <<TAG_14>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 8
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -500
#NM_TURNS= 1
#DATE= 1917/01/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Ottawa is in Entente hands
#ALIGNMENT_POSITION= 6,93 [2]
; Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Ottoman Empire: Rekindled Fighting Spirit
#POPUP= <<TAG_15>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 149[0]
#COUNTRY_ID= 111
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 5000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: Supplies reach East Africa
#POPUP= <<TAG_16>>
#IMAGE= zeppelinl59.png
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 4
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 5[1,50]
; Set link value to always trigger (dummy value)
#LINK= 649[1]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 750
#NM_TURNS= 1
#DATE= 1917/12/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Bulgaria politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 19 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: Boosting National Morale (1)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 133[1]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 50
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Ottawa is in Entente hands
#ALIGNMENT_POSITION= 6,93 [2]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: Boosting National Morale (2)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 134[1]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 50
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Ottawa is in Entente hands
#ALIGNMENT_POSITION= 6,93 [2]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= France: Boosting National Morale (1)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 211[1]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 50
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Ottawa is in Entente hands
#ALIGNMENT_POSITION= 6,93 [2]
; Set variable conditions:
; 1st Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= France: Boosting National Morale (2)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 212[1]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 50
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Ottawa is in Entente hands
#ALIGNMENT_POSITION= 6,93 [2]
; Set variable conditions:
; 1st Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Italy: Boosting National Morale (1)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 306[1]
#COUNTRY_ID= 59
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 50
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Ottawa is in Entente hands
#ALIGNMENT_POSITION= 6,93 [2]
; Set variable conditions:
; 1st Line - Italy politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 59 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Italy: Boosting National Morale (2)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 307[1]
#COUNTRY_ID= 59
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 50
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Ottawa is in Entente hands
#ALIGNMENT_POSITION= 6,93 [2]
; Set variable conditions:
; 1st Line - Italy politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 59 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Serbia: Boosting National Morale (1)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 425[1]
#COUNTRY_ID= 94
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 50
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Ottawa is in Entente hands
#ALIGNMENT_POSITION= 6,93 [2]
; Set variable conditions:
; 1st Line - Serbia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 94 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Serbia: Boosting National Morale (2)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 426[1]
#COUNTRY_ID= 94
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 50
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Ottawa is in Entente hands
#ALIGNMENT_POSITION= 6,93 [2]
; Set variable conditions:
; 1st Line - Serbia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 94 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russia: The Delivery Of The Sultan Osman I To The Ottomans
#POPUP= <<TAG_17>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 112[0]
#COUNTRY_ID= 97
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1914/08/08
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Ottawa is in Entente hands
#ALIGNMENT_POSITION= 6,93 [2]
; Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russia: Boosting National Morale (1)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 410[1]
#COUNTRY_ID= 97
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 50
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Ottawa is in Entente hands
#ALIGNMENT_POSITION= 6,93 [2]
; Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russia: Boosting National Morale (2)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 416[1]
#COUNTRY_ID= 97
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 50
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Ottawa is in Entente hands
#ALIGNMENT_POSITION= 6,93 [2]
; Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= USA: Boosting National Morale (1)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 502[1]
#COUNTRY_ID= 115
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 50
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Washington D.C. is in Entente hands
#ALIGNMENT_POSITION= 4,108 [2]
; Set variable conditions:
; 1st Line - USA politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= USA: Boosting National Morale (2)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 503[1]
#COUNTRY_ID= 115
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 50
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Washington D.C. is in Entente hands
#ALIGNMENT_POSITION= 4,108 [2]
; Set variable conditions:
; 1st Line - USA politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: Boosting National Morale (1)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 624[1]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 50
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: Boosting National Morale (2)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 627[1]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 50
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Austria-Hungary: Boosting National Morale (1)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 706[1]
#COUNTRY_ID= 8
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 50
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Austria-Hungary: Boosting National Morale (2)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 707[1]
#COUNTRY_ID= 8
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 50
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Austria-Hungary: Providing for Refugees from Galicia (DE - 708)
#POPUP= <<TAG_18>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 708[1]
#COUNTRY_ID= 8
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Vienna is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Austria-Hungary: Not Providing for Refugees from Galicia (DE - 708)
#POPUP= <<TAG_19>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 708[0]
#COUNTRY_ID= 8
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Vienna is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Ottoman Empire: Boosting National Morale (1)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 803[1]
#COUNTRY_ID= 111
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 50
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Ottoman Empire: Boosting National Morale (2)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 804[1]
#COUNTRY_ID= 111
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 50
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Hunger In The Ottoman Empire Is Blamed On The Lack Of Action After The Locust Swarm
#POPUP= <<TAG_180>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 3
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 810[0]
#COUNTRY_ID= 111
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1000
#NM_TURNS= 1
#DATE= 1915/11/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Jerusalem is in Central Powers hands
#ALIGNMENT_POSITION= 216,123 [1]
; Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: Grain Supplies From The Ukraine (Ukraine neutral)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 50
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Ukraine politically aligned with the Central Powers but not fully mobilized
#VARIABLE_CONDITION= 113 [1] [1] [0]
; 4 German units need to be within 8 tiles of Warsaw
#CONDITION_POSITION= 188,76 [8,8] [4,4] [1] [45]
}

{
#NAME= Germany: Grain Supplies From The Ukraine (Ukraine neutral)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 50
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Ukraine politically aligned with the Central Powers but not fully mobilized
#VARIABLE_CONDITION= 113 [1] [1] [0]
; 8 German units need to be within 8 tiles of Warsaw
#CONDITION_POSITION= 188,76 [8,8] [8,8] [1] [45]
}

{
#NAME= Germany: Grain Supplies From The Ukraine (Ukraine neutral)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 50
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Ukraine politically aligned with the Central Powers but not fully mobilized
#VARIABLE_CONDITION= 113 [1] [1] [0]
; 12 German units need to be within 8 tiles of Warsaw
#CONDITION_POSITION= 188,76 [8,8] [12,12] [1] [45]
}

{
#NAME= Germany: Grain Supplies From The Ukraine (Ukraine fully mobilized)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 30
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; All road hexes Kiev to Warsaw, via Zhitomir, Rovno, Lutsk, Kovel, Lublin, Ivangorod and Radom, are in Central Powers hands.
#ALIGNMENT_POSITION= 207,80 [1]
#ALIGNMENT_POSITION= 206,81 [1]
#ALIGNMENT_POSITION= 205,80 [1]
#ALIGNMENT_POSITION= 204,81 [1]
#ALIGNMENT_POSITION= 203,81 [1]
#ALIGNMENT_POSITION= 202,81 [1]
#ALIGNMENT_POSITION= 201,80 [1]
#ALIGNMENT_POSITION= 200,80 [1]
#ALIGNMENT_POSITION= 199,79 [1]
#ALIGNMENT_POSITION= 198,80 [1]
#ALIGNMENT_POSITION= 197,80 [1]
#ALIGNMENT_POSITION= 196,80 [1]
#ALIGNMENT_POSITION= 195,79 [1]
#ALIGNMENT_POSITION= 195,78 [1]
#ALIGNMENT_POSITION= 194,79 [1]
#ALIGNMENT_POSITION= 193,78 [1]
#ALIGNMENT_POSITION= 192,79 [1]
#ALIGNMENT_POSITION= 191,78 [1]
#ALIGNMENT_POSITION= 190,78 [1]
#ALIGNMENT_POSITION= 189,77 [1]
#ALIGNMENT_POSITION= 188,78 [1]
#ALIGNMENT_POSITION= 188,77 [1]
#ALIGNMENT_POSITION= 188,76 [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Ukraine politically aligned with the Central Powers and fully mobilized
#VARIABLE_CONDITION= 113 [1] [100] [0]
; 4 German units need to be within 8 tiles of Warsaw
#CONDITION_POSITION= 188,76 [8,8] [4,4] [1] [45]
}

{
#NAME= Germany: Grain Supplies From The Ukraine (Ukraine fully mobilized)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 30
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; All road hexes Kiev to Warsaw, via Zhitomir, Rovno, Lutsk, Kovel, Lublin, Ivangorod and Radom, are in Central Powers hands.
#ALIGNMENT_POSITION= 207,80 [1]
#ALIGNMENT_POSITION= 206,81 [1]
#ALIGNMENT_POSITION= 205,80 [1]
#ALIGNMENT_POSITION= 204,81 [1]
#ALIGNMENT_POSITION= 203,81 [1]
#ALIGNMENT_POSITION= 202,81 [1]
#ALIGNMENT_POSITION= 201,80 [1]
#ALIGNMENT_POSITION= 200,80 [1]
#ALIGNMENT_POSITION= 199,79 [1]
#ALIGNMENT_POSITION= 198,80 [1]
#ALIGNMENT_POSITION= 197,80 [1]
#ALIGNMENT_POSITION= 196,80 [1]
#ALIGNMENT_POSITION= 195,79 [1]
#ALIGNMENT_POSITION= 195,78 [1]
#ALIGNMENT_POSITION= 194,79 [1]
#ALIGNMENT_POSITION= 193,78 [1]
#ALIGNMENT_POSITION= 192,79 [1]
#ALIGNMENT_POSITION= 191,78 [1]
#ALIGNMENT_POSITION= 190,78 [1]
#ALIGNMENT_POSITION= 189,77 [1]
#ALIGNMENT_POSITION= 188,78 [1]
#ALIGNMENT_POSITION= 188,77 [1]
#ALIGNMENT_POSITION= 188,76 [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Ukraine politically aligned with the Central Powers and fully mobilized
#VARIABLE_CONDITION= 113 [1] [100] [0]
; 8 German units need to be within 8 tiles of Warsaw
#CONDITION_POSITION= 188,76 [8,8] [8,8] [1] [45]
}

{
#NAME= Germany: Grain Supplies From The Ukraine (Ukraine fully mobilized)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 30
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; All road hexes Kiev to Warsaw, via Zhitomir, Rovno, Lutsk, Kovel, Lublin, Ivangorod and Radom, are in Central Powers hands.
#ALIGNMENT_POSITION= 207,80 [1]
#ALIGNMENT_POSITION= 206,81 [1]
#ALIGNMENT_POSITION= 205,80 [1]
#ALIGNMENT_POSITION= 204,81 [1]
#ALIGNMENT_POSITION= 203,81 [1]
#ALIGNMENT_POSITION= 202,81 [1]
#ALIGNMENT_POSITION= 201,80 [1]
#ALIGNMENT_POSITION= 200,80 [1]
#ALIGNMENT_POSITION= 199,79 [1]
#ALIGNMENT_POSITION= 198,80 [1]
#ALIGNMENT_POSITION= 197,80 [1]
#ALIGNMENT_POSITION= 196,80 [1]
#ALIGNMENT_POSITION= 195,79 [1]
#ALIGNMENT_POSITION= 195,78 [1]
#ALIGNMENT_POSITION= 194,79 [1]
#ALIGNMENT_POSITION= 193,78 [1]
#ALIGNMENT_POSITION= 192,79 [1]
#ALIGNMENT_POSITION= 191,78 [1]
#ALIGNMENT_POSITION= 190,78 [1]
#ALIGNMENT_POSITION= 189,77 [1]
#ALIGNMENT_POSITION= 188,78 [1]
#ALIGNMENT_POSITION= 188,77 [1]
#ALIGNMENT_POSITION= 188,76 [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Ukraine politically aligned with the Central Powers and fully mobilized
#VARIABLE_CONDITION= 113 [1] [100] [0]
; 12 German units need to be within 8 tiles of Warsaw
#CONDITION_POSITION= 188,76 [8,8] [12,12] [1] [45]
}

{
#NAME= Germany: Northern Entente Naval Blockade Of Germany
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -20
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 141,55
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Naval units (including Mines) on the trigger point
#CONDITION_POSITION= 141,55 [0,0] [1,1] [2] [0]
#CONDITION_POSITION= 141,55 [0,0] [1,1] [1] [0]
}

{
#NAME= Germany: Northern Entente Naval Blockade Of Germany
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -20
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 143,54
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Naval units (including Mines) on the trigger point
#CONDITION_POSITION= 143,54 [0,0] [1,1] [2] [0]
#CONDITION_POSITION= 143,54 [0,0] [1,1] [1] [0]
}

{
#NAME= Germany: Northern Entente Naval Blockade Of Germany
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -20
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 145,53
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Naval units (including Mines) on the trigger point
#CONDITION_POSITION= 145,53 [0,0] [1,1] [2] [0]
#CONDITION_POSITION= 145,53 [0,0] [1,1] [1] [0]
}

{
#NAME= Germany: Northern Entente Naval Blockade Of Germany
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -20
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 147,52
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Naval units (including Mines) on the trigger point
#CONDITION_POSITION= 147,52 [0,0] [1,1] [2] [0]
#CONDITION_POSITION= 147,52 [0,0] [1,1] [1] [0]
}

{
#NAME= Germany: Northern Entente Naval Blockade Of Germany
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -20
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 149,51
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Naval units (including Mines) on the trigger point
#CONDITION_POSITION= 149,51 [0,0] [1,1] [2] [0]
#CONDITION_POSITION= 151,50 [0,0] [1,1] [1] [0]
}

{
#NAME= Germany: Northern Entente Naval Blockade Of Germany
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -20
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 151,50
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Naval units (including Mines) on the trigger point
#CONDITION_POSITION= 151,50 [0,0] [1,1] [2] [0]
#CONDITION_POSITION= 151,50 [0,0] [1,1] [1] [0]
}

{
#NAME= Germany: Northern Entente Naval Blockade Of Germany
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -20
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 153,49
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Naval units (including Mines) on the trigger point
#CONDITION_POSITION= 153,49 [0,0] [1,1] [2] [0]
#CONDITION_POSITION= 153,49 [0,0] [1,1] [1] [0]
}

{
#NAME= Germany: Northern Entente Naval Blockade Of Germany
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -20
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 155,48
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Naval units (including Mines) on the trigger point
#CONDITION_POSITION= 155,48 [0,0] [1,1] [2] [0]
#CONDITION_POSITION= 155,48 [0,0] [1,1] [1] [0]
}

{
#NAME= Germany: Distant Entente Naval Blockade Of Germany
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -10
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 135,56
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Naval units (including Mines) on the trigger point
#CONDITION_POSITION= 135,56 [0,0] [1,1] [2] [0]
#CONDITION_POSITION= 135,56 [0,0] [1,1] [1] [0]
}

{
#NAME= Germany: Distant Entente Naval Blockade Of Germany
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -10
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 133,55
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Naval units (including Mines) on the trigger point
#CONDITION_POSITION= 133,55 [0,0] [1,1] [2] [0]
#CONDITION_POSITION= 133,55 [0,0] [1,1] [1] [0]
}

{
#NAME= Germany: Distant Entente Naval Blockade Of Germany
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -10
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 131,54
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Naval units (including Mines) on the trigger point
#CONDITION_POSITION= 131,54 [0,0] [1,1] [2] [0]
#CONDITION_POSITION= 131,54 [0,0] [1,1] [1] [0]
}

{
#NAME= Germany: Distant Entente Naval Blockade Of Germany
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -10
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 129,53
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Naval units (including Mines) on the trigger point
#CONDITION_POSITION= 129,53 [0,0] [1,1] [2] [0]
#CONDITION_POSITION= 129,53 [0,0] [1,1] [1] [0]
}

{
#NAME= Germany: Distant Entente Naval Blockade Of Germany
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -10
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 127,52
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Naval units (including Mines) on the trigger point
#CONDITION_POSITION= 127,52 [0,0] [1,1] [2] [0]
#CONDITION_POSITION= 125,51 [0,0] [1,1] [1] [0]
}

{
#NAME= Germany: Distant Entente Naval Blockade Of Germany
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -10
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 125,51
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Naval units (including Mines) on the trigger point
#CONDITION_POSITION= 125,51 [0,0] [1,1] [2] [0]
#CONDITION_POSITION= 125,51 [0,0] [1,1] [1] [0]
}

{
#NAME= Germany: Distant Entente Naval Blockade Of Germany
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -10
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 123,50
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Naval units (including Mines) on the trigger point
#CONDITION_POSITION= 123,50 [0,0] [1,1] [2] [0]
#CONDITION_POSITION= 123,50 [0,0] [1,1] [1] [0]
}

{
#NAME= Germany: Distant Entente Naval Blockade Of Germany
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -10
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 121,49
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Naval units (including Mines) on the trigger point
#CONDITION_POSITION= 121,49 [0,0] [1,1] [2] [0]
#CONDITION_POSITION= 121,49 [0,0] [1,1] [1] [0]
}

{
#NAME= Germany: Distant Entente Naval Blockade Of Germany
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -10
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 119,48
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Naval units (including Mines) on the trigger point
#CONDITION_POSITION= 119,48 [0,0] [1,1] [2] [0]
#CONDITION_POSITION= 119,48 [0,0] [1,1] [1] [0]
}

{
#NAME= Germany: Distant Entente Naval Blockade Of Germany
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -10
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 117,47
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Naval units (including Mines) on the trigger point
#CONDITION_POSITION= 117,47 [0,0] [1,1] [2] [0]
#CONDITION_POSITION= 117,47 [0,0] [1,1] [1] [0]
}

{
#NAME= Germany: Distant Entente Naval Blockade Of Germany
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -10
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 115,46
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Naval units (including Mines) on the trigger point
#CONDITION_POSITION= 115,46 [0,0] [1,1] [2] [0]
#CONDITION_POSITION= 115,46 [0,0] [1,1] [1] [0]
}

{
#NAME= Germany: Distant Entente Naval Blockade Of Germany
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -10
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 113,45
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Naval units (including Mines) on the trigger point
#CONDITION_POSITION= 113,45 [0,0] [1,1] [2] [0]
#CONDITION_POSITION= 113,45 [0,0] [1,1] [1] [0]
}

{
#NAME= Germany: Distant Entente Naval Blockade Of Germany
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -10
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 111,44
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Naval units (including Mines) on the trigger point
#CONDITION_POSITION= 111,44 [0,0] [1,1] [2] [0]
#CONDITION_POSITION= 111,44 [0,0] [1,1] [1] [0]
}

{
#NAME= Germany: Distant Entente Naval Blockade Of Germany
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -10
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 109,43
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Naval units (including Mines) on the trigger point
#CONDITION_POSITION= 109,43 [0,0] [1,1] [2] [0]
#CONDITION_POSITION= 109,43 [0,0] [1,1] [1] [0]
}

{
#NAME= Germany: Distant Entente Naval Blockade Of Germany
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -10
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 107,42
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Naval units (including Mines) on the trigger point
#CONDITION_POSITION= 107,42 [0,0] [1,1] [2] [0]
#CONDITION_POSITION= 107,42 [0,0] [1,1] [1] [0]
}

{
#NAME= Germany: Distant Entente Naval Blockade Of Germany
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -10
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 107,40
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Naval units (including Mines) on the trigger point
#CONDITION_POSITION= 107,40 [0,0] [1,1] [2] [0]
#CONDITION_POSITION= 107,40 [0,0] [1,1] [1] [0]
}

{
#NAME= UK: The Irish Easter Rising (1)
#POPUP= <<TAG_20>>
#IMAGE= DublinNM.png
#SOUND= 
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 600[1]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -750
#NM_TURNS= 1
#DATE= 1916/05/15
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: The Irish Easter Rising (2)
#POPUP= <<TAG_20>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 600[0]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -300
#NM_TURNS= 1
#DATE= 1916/05/15
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Italy: The Capture of Klagenfurt
#POPUP= <<TAG_21>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 59
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 174,90
; Set alignment position and controller's political alignment:
; Klagenfurt is in Entente hands
#ALIGNMENT_POSITION= 174,90 [2]
; Set variable conditions:
; 1st Line - Italy politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 59 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Italy: The Capture of Trento
#POPUP= <<TAG_22>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 59
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 168,91
; Set alignment position and controller's political alignment:
; Trento is in Entente hands
#ALIGNMENT_POSITION= 168,91 [2]
; Set variable conditions:
; 1st Line - Italy politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 59 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Italy: The Capture of Bruneck
#POPUP= <<TAG_23>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 59
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 169,89
; Set alignment position and controller's political alignment:
; Bruneck is in Entente hands
#ALIGNMENT_POSITION= 169,89 [2]
; Set variable conditions:
; 1st Line - Italy politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 59 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Italy: The Fall Of Udine
#POPUP= <<TAG_24>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 59
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 172,91
; Set alignment position and controller's political alignment:
; Udine is in Central Powers' hands
#ALIGNMENT_POSITION= 172,91 [1]
; Set variable conditions:
; 1st Line - Italy politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 59 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Italy: The Fall Of Padua
#POPUP= <<TAG_25>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 59
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 170,92
; Set alignment position and controller's political alignment:
; Padua is in Central Powers' hands
#ALIGNMENT_POSITION= 170,92 [1]
; Set variable conditions:
; 1st Line - Italy politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 59 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Italy: The Fall Of Verona
#POPUP= <<TAG_26>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 59
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 168,93
; Set alignment position and controller's political alignment:
; Verona is in Central Powers' hands
#ALIGNMENT_POSITION= 168,93 [1]
; Set variable conditions:
; 1st Line - Italy politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 59 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Italy: The Fall Of Venice
#POPUP= <<TAG_27>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 59
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 171,93
; Set alignment position and controller's political alignment:
; Venice is in Central Powers' hands
#ALIGNMENT_POSITION= 171,93 [1]
; Set variable conditions:
; 1st Line - Italy politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 59 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Italy: The Fall Of Bologna
#POPUP= <<TAG_28>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 59
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 169,95
; Set alignment position and controller's political alignment:
; Bologna is in Central Powers' hands
#ALIGNMENT_POSITION= 169,95 [1]
; Set variable conditions:
; 1st Line - Italy politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 59 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Italy: The Fall Of Milan
#POPUP= <<TAG_29>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 59
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 164,93
; Set alignment position and controller's political alignment:
; Milan is in Central Powers' hands
#ALIGNMENT_POSITION= 164,93 [1]
; Set variable conditions:
; 1st Line - Italy politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 59 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Italy: The Fall Of Turin
#POPUP= <<TAG_30>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 59
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 162,94
; Set alignment position and controller's political alignment:
; Turin is in Central Powers' hands
#ALIGNMENT_POSITION= 162,94 [1]
; Set variable conditions:
; 1st Line - Italy politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 59 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Italy - Loss Of Naples
#POPUP= <<TAG_181>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 59
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2500
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 175,103
; Set alignment position and controller's political alignment:
; Naples is in Central Powers hands
#ALIGNMENT_POSITION= 175,103 [1]
; Set variable conditions:
; 1st Line - Italy politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 59 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Italy - Loss Of Rome
#POPUP= <<TAG_182>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 59
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -5000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 171,101
; Set alignment position and controller's political alignment:
; Rome is in Central Powers hands
#ALIGNMENT_POSITION= 171,101 [1]
; Set variable conditions:
; 1st Line - Italy politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 59 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Italy - Loss Of Palermo
#POPUP= <<TAG_183>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 59
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 173,109
; Set alignment position and controller's political alignment:
; Palermo is in Central Powers hands
#ALIGNMENT_POSITION= 173,109 [1]
; Set variable conditions:
; 1st Line - Italy politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 59 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Italy - Loss Of Syracuse
#POPUP= <<TAG_184>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 59
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 176,112
; Set alignment position and controller's political alignment:
; Syracuse is in Central Powers hands
#ALIGNMENT_POSITION= 176,112 [1]
; Set variable conditions:
; 1st Line - Italy politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 59 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: The Fall Of Konigsberg
#POPUP= <<TAG_31>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2500
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 187,68
; Set alignment position and controller's political alignment:
; Konigsberg is in Entente hands
#ALIGNMENT_POSITION= 187,68 [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: The Fall Of Breslau
#POPUP= <<TAG_32>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 180,79
; Set alignment position and controller's political alignment:
; Breslau is in Entente hands
#ALIGNMENT_POSITION= 180,79 [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: The Fall Of Posen
#POPUP= <<TAG_33>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 180,75
; Set alignment position and controller's political alignment:
; Posen is in Entente hands
#ALIGNMENT_POSITION= 180,75 [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: The Fall Of Bromberg
#POPUP= <<TAG_34>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 182,73
; Set alignment position and controller's political alignment:
; Bromberg is in Entente hands
#ALIGNMENT_POSITION= 182,73 [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: The Fall Of Thorn
#POPUP= <<TAG_35>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 184,74
; Set alignment position and controller's political alignment:
; Thorn is in Entente hands
#ALIGNMENT_POSITION= 184,74 [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: The Fall Of Graudenz
#POPUP= <<TAG_36>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 183,71
; Set alignment position and controller's political alignment:
; Graudenz is in Entente hands
#ALIGNMENT_POSITION= 183,71 [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: The Fall Of Berlin
#POPUP= <<TAG_37>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -5000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 173,74
; Set alignment position and controller's political alignment:
; Berlin is in Entente hands
#ALIGNMENT_POSITION= 173,74 [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: The Fall Of Dresden
#POPUP= <<TAG_38>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 173,79
; Set alignment position and controller's political alignment:
; Dresden is in Entente hands
#ALIGNMENT_POSITION= 173,79 [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: The Fall Of Stettin
#POPUP= <<TAG_39>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 175,72
; Set alignment position and controller's political alignment:
; Stettin is in Entente hands
#ALIGNMENT_POSITION= 175,72 [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: The Fall Of Danzig
#POPUP= <<TAG_40>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 183,69
; Set alignment position and controller's political alignment:
; Danzig is in Entente hands
#ALIGNMENT_POSITION= 183,69 [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= France: The Capture of Strasbourg
#POPUP= <<TAG_41>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 162,85
; Set alignment position and controller's political alignment:
; Strasbourg is in Entente hands
#ALIGNMENT_POSITION= 162,85 [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= France: The Capture of Mulhausen
#POPUP= <<TAG_42>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 500
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 162,87
; Set alignment position and controller's political alignment:
; Mulhausen is in Entente hands
#ALIGNMENT_POSITION= 162,87 [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= France: The Capture of Metz
#POPUP= <<TAG_43>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 160,84
; Set alignment position and controller's political alignment:
; Metz is in Entente hands
#ALIGNMENT_POSITION= 160,84 [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= France: The Liberation of Paris
#POPUP= <<TAG_44>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 200[1]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Paris is in Entente hands
#ALIGNMENT_POSITION= 151,84 [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= France: The Liberation of Paris (extra boost if Russia is still in the war)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 200[1]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 500
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Paris is in Entente hands
#ALIGNMENT_POSITION= 151,84 [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; 3rd Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= France: The Liberation of Paris
#POPUP= <<TAG_44>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 200[0]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Paris is in Entente hands
#ALIGNMENT_POSITION= 151,84 [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= France: The Liberation of Paris (extra boost if Russia is still in the war)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 200[0]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 500
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Paris is in Entente hands
#ALIGNMENT_POSITION= 151,84 [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; 3rd Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: The Capture of Dusseldorf
#POPUP= <<TAG_45>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 160,78
; Set alignment position and controller's political alignment:
; Dusseldorf is in Entente hands
#ALIGNMENT_POSITION= 160,78 [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: The Capture of Cologne
#POPUP= <<TAG_46>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 160,79
; Set alignment position and controller's political alignment:
; Cologne is in Entente hands
#ALIGNMENT_POSITION= 160,79 [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: The Capture of Coblenz
#POPUP= <<TAG_47>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 161,80
; Set alignment position and controller's political alignment:
; Coblenz in Entente hands
#ALIGNMENT_POSITION= 161,80 [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: The Capture of Mannheim
#POPUP= <<TAG_48>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 163,83
; Set alignment position and controller's political alignment:
; Mannheim is in Entente hands
#ALIGNMENT_POSITION= 163,83 [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: The Capture of Frankfurt am Main
#POPUP= <<TAG_49>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 164,81
; Set alignment position and controller's political alignment:
; Frankfurt is in Entente hands
#ALIGNMENT_POSITION= 164,81 [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: The Capture of Essen
#POPUP= <<TAG_50>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 161,77
; Set alignment position and controller's political alignment:
; Essen is in Entente hands
#ALIGNMENT_POSITION= 161,77 [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: The Capture of Strasbourg
#POPUP= <<TAG_51>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 162,85
; Set alignment position and controller's political alignment:
; Strasbourg is in Entente hands
#ALIGNMENT_POSITION= 162,85 [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: The Capture of Metz
#POPUP= <<TAG_52>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 160,84
; Set alignment position and controller's political alignment:
; Metz is in Entente hands
#ALIGNMENT_POSITION= 160,84 [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Ottoman Empire: The Fall Of Gallipoli
#POPUP= <<TAG_53>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 111
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2500
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 198,104
; Set alignment position and controller's political alignment:
; Gallipoli is in Entente hands
#ALIGNMENT_POSITION= 198,104 [2]
; Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Ottoman Empire: The Fall Of Constantinople
#POPUP= <<TAG_54>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 111
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -3000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 203,102
; Set alignment position and controller's political alignment:
; Constantinople is in Entente hands
#ALIGNMENT_POSITION= 203,102 [2]
; Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Austria-Hungary: Giving Trento-Trieste to Italy
#POPUP= <<TAG_55>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 704[1]
#COUNTRY_ID= 8
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -8000
#NM_TURNS= 1
#DATE= 1915/01/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Vienna is in Central Powers hands
#ALIGNMENT_POSITION= 179,86 [1]
; Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Austria-Hungary: The Capture Of Salonika
#POPUP= <<TAG_56>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 8
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 192,104
; Set alignment position and controller's political alignment:
; Salonika is in Central Powers hands
#ALIGNMENT_POSITION= 192,104 [1]
; Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; 2nd Line - Greece politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 46 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Austria-Hungary: The Fall Of Kraków
#POPUP= <<TAG_57>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 8
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 186,81
; Set alignment position and controller's political alignment:
; Kraków is in Entente hands
#ALIGNMENT_POSITION= 186,81 [2]
; Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Austria-Hungary: The Fall Of Przemyśl
#POPUP= <<TAG_58>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 8
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2500
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 191,82
; Set alignment position and controller's political alignment:
; Przemyśl is in Entente hands
#ALIGNMENT_POSITION= 191,82 [2]
; Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Austria-Hungary: The Fall Of Lemberg
#POPUP= <<TAG_59>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 8
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2500
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 194,82
; Set alignment position and controller's political alignment:
; Lemberg is in Entente hands
#ALIGNMENT_POSITION= 194,82 [2]
; Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Austria-Hungary: The Fall Of Budapest
#POPUP= <<TAG_60>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 8
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -5000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 184,88
; Set alignment position and controller's political alignment:
; Budapest is in Entente hands
#ALIGNMENT_POSITION= 184,88 [2]
; Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Austria-Hungary: The Capture of Klagenfurt
#POPUP= <<TAG_61>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 8
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 174,90
; Set alignment position and controller's political alignment:
; Klagenfurt is in Entente hands
#ALIGNMENT_POSITION= 174,90 [2]
; Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Austria-Hungary: The Capture of Trento
#POPUP= <<TAG_62>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 8
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 168,91
; Set alignment position and controller's political alignment:
; Trento is in Entente hands
#ALIGNMENT_POSITION= 168,91 [2]
; Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Austria-Hungary: The Capture of Bruneck
#POPUP= <<TAG_63>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 8
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 169,89
; Set alignment position and controller's political alignment:
; Bruneck is in Entente hands
#ALIGNMENT_POSITION= 169,89 [2]
; Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Austria-Hungary: The Capture Of Udine
#POPUP= <<TAG_64>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 8
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 172,91
; Set alignment position and controller's political alignment:
; Udine is in Central Powers' hands
#ALIGNMENT_POSITION= 172,91 [1]
; Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Austria-Hungary: The Capture Of Padua
#POPUP= <<TAG_65>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 8
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 170,92
; Set alignment position and controller's political alignment:
; Padua is in Central Powers' hands
#ALIGNMENT_POSITION= 170,92 [1]
; Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Austria-Hungary: The Capture Of Verona
#POPUP= <<TAG_66>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 8
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 168,93
; Set alignment position and controller's political alignment:
; Verona is in Central Powers' hands
#ALIGNMENT_POSITION= 168,93 [1]
; Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Austria-Hungary: The Fall Of Trieste
#POPUP= <<TAG_67>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 704[0]
#COUNTRY_ID= 8
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 174,92
; Set alignment position and controller's political alignment:
; Trieste is in Entente hands
#ALIGNMENT_POSITION= 174,92 [2]
; Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Austria-Hungary: The Fall Of Pola
#POPUP= <<TAG_68>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 704[0]
#COUNTRY_ID= 8
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 174,94
; Set alignment position and controller's political alignment:
; Pola is in Entente hands
#ALIGNMENT_POSITION= 174,94 [2]
; Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Austria-Hungary: The Outbreak Of War With Italy
#POPUP= <<TAG_69>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 704[0]
#COUNTRY_ID= 8
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Vienna is in Central Powers hands
#ALIGNMENT_POSITION= 179,86 [1]
; Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; 2nd Line - Italy politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 59 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russia: Capturing The Galician Oilfields
#POPUP= <<TAG_70>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 97
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 196,82
; Set alignment position and controller's political alignment:
; Galician Oilfields is in Entente hands
#ALIGNMENT_POSITION= 196,82 [2]
; Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russia: Capturing Constantinople
#POPUP= <<TAG_71>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 97
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 3000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 203,102
; Set alignment position and controller's political alignment:
; Constantinople is in Entente hands
#ALIGNMENT_POSITION= 203,102 [2]
; Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; 2nd Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russia: The First Revolution
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 14[1]
#COUNTRY_ID= 97
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Ufa is in Entente hands
#ALIGNMENT_POSITION= 257,68 [2]
; Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russia: The First Revolution (extra boost if France and the UK are both still in the war)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 14[1]
#COUNTRY_ID= 97
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Ufa is in Entente hands
#ALIGNMENT_POSITION= 257,68 [2]
; Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; 2nd Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; 3rd Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russia: The Basmachi Revolt
#POPUP= <<TAG_72>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 411[1]
#COUNTRY_ID= 97
#TRIGGER= 60
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1000
#NM_TURNS= 1
#DATE= 1916/07/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Ufa is in Entente hands
#ALIGNMENT_POSITION= 257,68 [2]
; Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russia: The Fall of Warsaw
#POPUP= <<TAG_73>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 97
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -5000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 188,76
; Set alignment position and controller's political alignment:
; Warsaw is in Central Powers hands
#ALIGNMENT_POSITION= 188,76 [1]
; Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russia: The Bolsheviks Agitate Against The War
#POPUP= <<TAG_74>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 3
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 619[1]
#COUNTRY_ID= 97
#TRIGGER= 40
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -100
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russia: The Socialists Agitate Against The War
#POPUP= <<TAG_75>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 619[0]
#COUNTRY_ID= 97
#TRIGGER= 20
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -50
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: Bolshevik Agitation Against The War Spreads To Germany
#POPUP= <<TAG_76>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 9[1]
#COUNTRY_ID= 45
#TRIGGER= 25
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -250
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Austria-Hungary: Bolshevik Inspired Agitation Against The War Spreads To Austria-Hungary
#POPUP= <<TAG_77>>
#IMAGE= CzechSocialism.png
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 9[1]
#COUNTRY_ID= 8
#TRIGGER= 25
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -250
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= France: The Fall of Verdun
#POPUP= <<TAG_78>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -4000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 157,83
; Set alignment position and controller's political alignment:
; Verdun is in Central Powers hands
#ALIGNMENT_POSITION= 157,83 [1]
; Set variable conditions:
; 1st Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= France: The Liberation of Verdun
#POPUP=
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 657[1]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 4000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 157,83
; Set alignment position and controller's political alignment:
; Verdun is in Entente hands
#ALIGNMENT_POSITION= 157,83 [2]
; Set variable conditions:
; 1st Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= France: The Fall of Belfort
#POPUP= <<TAG_79>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 160,88
; Set alignment position and controller's political alignment:
; Belfort is in Central Powers hands
#ALIGNMENT_POSITION= 160,88 [1]
; Set variable conditions:
; 1st Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= France: The Liberation of Belfort
#POPUP=
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 658[1]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 160,88
; Set alignment position and controller's political alignment:
; Belfort is in Entente hands
#ALIGNMENT_POSITION= 160,88 [2]
; Set variable conditions:
; 1st Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= France: The Fall of Lille
#POPUP= <<TAG_80>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 153,80
; Set alignment position and controller's political alignment:
; Lille is in Central Powers hands
#ALIGNMENT_POSITION= 153,80 [1]
; Set variable conditions:
; 1st Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= France: The Liberation of Lille
#POPUP=
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 659[1]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 153,80
; Set alignment position and controller's political alignment:
; Lille is in Entente hands
#ALIGNMENT_POSITION= 153,80 [2]
; Set variable conditions:
; 1st Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= France: The Fall of Nancy
#POPUP= <<TAG_81>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 158,85
; Set alignment position and controller's political alignment:
; Nancy is in Central Powers hands
#ALIGNMENT_POSITION= 158,85 [1]
; Set variable conditions:
; 1st Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= France: The Liberation of Nancy
#POPUP=
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 660[1]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 158,85
; Set alignment position and controller's political alignment:
; Nancy is in Entente hands
#ALIGNMENT_POSITION= 158,85 [2]
; Set variable conditions:
; 1st Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= France: The Fall of Paris
#POPUP= <<TAG_82>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -10000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 151,84
; Set alignment position and controller's political alignment:
; Paris is in Central Powers hands
#ALIGNMENT_POSITION= 151,84 [1]
; Set variable conditions:
; 1st Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: The Fall of Paris
#POPUP= <<TAG_83>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Paris is in Central Powers hands
#ALIGNMENT_POSITION= 151,84 [1]
; Set variable conditions:
; 1st Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: The Fall of Brussels
#POPUP= <<TAG_84>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 155,80
; Set alignment position and controller's political alignment:
; Brussels is in Central Powers hands
#ALIGNMENT_POSITION= 155,80 [1]
; Set variable conditions:
; 1st Line - Belgium politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 10 [2] [100] [0]
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: Continuous Occupation of Brussels
#POPUP=
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 35
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 155,80
; Set alignment position and controller's political alignment:
; Brussels is in Central Powers hands
#ALIGNMENT_POSITION= 155,80 [1]
; Set variable conditions:
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: The Fall of Verdun
#POPUP= <<TAG_85>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 157,83
; Set alignment position and controller's political alignment:
; Verdun is in Central Powers hands
#ALIGNMENT_POSITION= 157,83 [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: The Fall of Warsaw
#POPUP= <<TAG_86>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 3000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Warsaw is in Central Powers hands
#ALIGNMENT_POSITION= 188,76 [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

; Information only
{
#NAME= Germany Launches Unrestricted Attacks On Trade In The North Channel
#POPUP= <<TAG_87>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 610[1]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 0
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Central Powers units in The North Channel
#CONDITION_POSITION= 128,64 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 127,65 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 129,66 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 130,65 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 132,66 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 134,67 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 136,67 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 137,68 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 125,64 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 123,63 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 121,62 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 122,61 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 124,62 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 126,63 [1,1] [1,1] [1] [0]
}

{
#NAME= Germany Launches Unrestricted Attacks On Trade In The North Channel
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 610[1]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -75
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 128,64
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Central Powers units in The North Channel
#CONDITION_POSITION= 128,64 [1,1] [1,1] [1] [0]
}

{
#NAME= Germany Launches Unrestricted Attacks On Trade In The North Channel
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 610[1]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -75
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 127,65
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Central Powers units in The North Channel
#CONDITION_POSITION= 127,65 [1,1] [1,1] [1] [0]
}

{
#NAME= Germany Launches Unrestricted Attacks On Trade In The North Channel
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 610[1]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -75
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 129,66
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Central Powers units in The North Channel
#CONDITION_POSITION= 129,66 [1,1] [1,1] [1] [0]
}

{
#NAME= Germany Launches Unrestricted Attacks On Trade In The North Channel
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 610[1]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -75
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 130,65
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Central Powers units in The North Channel
#CONDITION_POSITION= 130,65 [1,1] [1,1] [1] [0]
}

{
#NAME= Germany Launches Unrestricted Attacks On Trade In The North Channel
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 610[1]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -75
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 132,66
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Central Powers units in The North Channel
#CONDITION_POSITION= 132,66 [1,1] [1,1] [1] [0]
}

{
#NAME= Germany Launches Unrestricted Attacks On Trade In The North Channel
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 610[1]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -75
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 134,67
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Central Powers units in The North Channel
#CONDITION_POSITION= 134,67 [1,1] [1,1] [1] [0]
}

{
#NAME= Germany Launches Unrestricted Attacks On Trade In The North Channel
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 626[1]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -75
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 136,67
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Central Powers units in The North Channel
#CONDITION_POSITION= 136,67 [1,1] [1,1] [1] [0]
}

{
#NAME= Germany Launches Unrestricted Attacks On Trade In The North Channel
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 626[1]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -75
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 137,68
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Central Powers units in The North Channel
#CONDITION_POSITION= 137,68 [1,1] [1,1] [1] [0]
}

{
#NAME= Germany Launches Unrestricted Attacks On Trade In The North Channel
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 626[1]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -75
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 125,64
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Central Powers units in The North Channel
#CONDITION_POSITION= 125,64 [1,1] [1,1] [1] [0]
}

{
#NAME= Germany Launches Unrestricted Attacks On Trade In The North Channel
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 626[1]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -75
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 123,63
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Central Powers units in The North Channel
#CONDITION_POSITION= 123,63 [1,1] [1,1] [1] [0]
}

{
#NAME= Germany Launches Unrestricted Attacks On Trade In The North Channel
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 626[1]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -75
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 121,62
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Central Powers units in The North Channel
#CONDITION_POSITION= 121,62 [1,1] [1,1] [1] [0]
}

{
#NAME= Germany Launches Unrestricted Attacks On Trade In The North Channel
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 626[1]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -75
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 122,61
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Central Powers units in The North Channel
#CONDITION_POSITION= 122,61 [1,1] [1,1] [1] [0]
}

{
#NAME= Germany Launches Unrestricted Attacks On Trade In The North Channel
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 626[1]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -75
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 124,62
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Central Powers units in The North Channel
#CONDITION_POSITION= 124,62 [1,1] [1,1] [1] [0]
}

{
#NAME= Germany Launches Unrestricted Attacks On Trade In The North Channel
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 626[1]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -75
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 126,63
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Central Powers units in The North Channel
#CONDITION_POSITION= 126,63 [1,1] [1,1] [1] [0]
}

; Information only
{
#NAME= Germany Launches Unrestricted Attacks On Trade In The Irish Sea
#POPUP= <<TAG_88>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 610[1]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 0
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Central Powers units in The Irish Sea
#CONDITION_POSITION= 138,70 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 137,71 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 136,73 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 135,74 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 135,76 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 137,75 [1,1] [1,1] [1] [0]
}

{
#NAME= Germany Launches Unrestricted Attacks On Trade In The Irish Sea
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 610[1]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -75
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 138,70
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Central Powers units in The Irish Sea
#CONDITION_POSITION= 138,70 [1,1] [1,1] [1] [0]
}

{
#NAME= Germany Launches Unrestricted Attacks On Trade In The Irish Sea
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 610[1]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -75
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 137,71
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Central Powers units in The Irish Sea
#CONDITION_POSITION= 137,71 [1,1] [1,1] [1] [0]
}

{
#NAME= Germany Launches Unrestricted Attacks On Trade In The Irish Sea
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 610[1]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -75
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 136,73
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Central Powers units in The Irish Sea
#CONDITION_POSITION= 136,73 [1,1] [1,1] [1] [0]
}

{
#NAME= Germany Launches Unrestricted Attacks On Trade In The Irish Sea
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 610[1]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -75
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 135,74
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Central Powers units in The Irish Sea
#CONDITION_POSITION= 135,74 [1,1] [1,1] [1] [0]
}

{
#NAME= Germany Launches Unrestricted Attacks On Trade In The Irish Sea
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 610[1]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -75
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 135,76
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Central Powers units in The Irish Sea
#CONDITION_POSITION= 135,76 [1,1] [1,1] [1] [0]
}

{
#NAME= Germany Launches Unrestricted Attacks On Trade In The Irish Sea
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 610[1]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -75
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 137,75
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Central Powers units in The Irish Sea
#CONDITION_POSITION= 137,75 [1,1] [1,1] [1] [0]
}

; Information only
{
#NAME= Germany Launches Unrestricted Attacks On Trade In The Bristol Channel
#POPUP= <<TAG_89>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 610[1]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 0
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Central Powers units in the Bristol Channel
#CONDITION_POSITION= 138,78 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 136,78 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 134,78 [1,1] [1,1] [1] [0]
}

{
#NAME= Germany Launches Unrestricted Attacks On Trade In The Bristol Channel
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 610[1]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -75
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 138,78
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Central Powers units in the Bristol Channel
#CONDITION_POSITION= 138,78 [1,1] [1,1] [1] [0]
}

{
#NAME= Germany Launches Unrestricted Attacks On Trade In The Bristol Channel
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 610[1]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -75
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 136,78
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Central Powers units in the Bristol Channel
#CONDITION_POSITION= 136,78 [1,1] [1,1] [1] [0]
}

{
#NAME= Germany Launches Unrestricted Attacks On Trade In The Bristol Channel
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 610[1]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -75
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 134,78
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Central Powers units in the Bristol Channel
#CONDITION_POSITION= 134,78 [1,1] [1,1] [1] [0]
}

; Information only
{
#NAME= Germany Launches Unrestricted Attacks On Trade In St. George's Channel
#POPUP= <<TAG_90>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 610[1]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 0
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Central Powers units in St. George's Channel
#CONDITION_POSITION= 132,78 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 132,80 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 130,79 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 129,80 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 128,79 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 126,79 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 127,80 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 128,82 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 126,83 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 125,81 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 124,80 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 124,78 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 122,78 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 122,80 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 123,82 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 124,84 [1,1] [1,1] [1] [0]
}

{
#NAME= Germany Launches Unrestricted Attacks On Trade In St. George's Channel
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 610[1]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -75
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 132,78
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Central Powers units in St. George's Channel
#CONDITION_POSITION= 132,78 [1,1] [1,1] [1] [0]
}

{
#NAME= Germany Launches Unrestricted Attacks On Trade In St. George's Channel
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 610[1]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -75
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 132,80
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Central Powers units in St. George's Channel
#CONDITION_POSITION= 132,80 [1,1] [1,1] [1] [0]
}

{
#NAME= Germany Launches Unrestricted Attacks On Trade In St. George's Channel
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 610[1]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -75
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 130,79
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Central Powers units in St. George's Channel
#CONDITION_POSITION= 130,79 [1,1] [1,1] [1] [0]
}

{
#NAME= Germany Launches Unrestricted Attacks On Trade In St. George's Channel
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 610[1]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -75
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 129,80
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Central Powers units in St. George's Channel
#CONDITION_POSITION= 129,80 [1,1] [1,1] [1] [0]
}

{
#NAME= Germany Launches Unrestricted Attacks On Trade In St. George's Channel
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 610[1]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -75
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 128,79
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Central Powers units in St. George's Channel
#CONDITION_POSITION= 128,79 [1,1] [1,1] [1] [0]
}

{
#NAME= Germany Launches Unrestricted Attacks On Trade In St. George's Channel
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 610[1]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -75
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 126,79
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Central Powers units in St. George's Channel
#CONDITION_POSITION= 126,79 [1,1] [1,1] [1] [0]
}

{
#NAME= Germany Launches Unrestricted Attacks On Trade In St. George's Channel
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 610[1]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -75
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 127,80
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Central Powers units in St. George's Channel
#CONDITION_POSITION= 127,80 [1,1] [1,1] [1] [0]
}

{
#NAME= Germany Launches Unrestricted Attacks On Trade In St. George's Channel
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 626[1]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -75
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 128,82
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Central Powers units in St. George's Channel
#CONDITION_POSITION= 128,82 [1,1] [1,1] [1] [0]
}

{
#NAME= Germany Launches Unrestricted Attacks On Trade In St. George's Channel
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 626[1]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -75
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 126,83
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Central Powers units in St. George's Channel
#CONDITION_POSITION= 126,83 [1,1] [1,1] [1] [0]
}

{
#NAME= Germany Launches Unrestricted Attacks On Trade In St. George's Channel
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 626[1]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -75
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 125,81
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Central Powers units in St. George's Channel
#CONDITION_POSITION= 125,81 [1,1] [1,1] [1] [0]
}

{
#NAME= Germany Launches Unrestricted Attacks On Trade In St. George's Channel
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 626[1]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -75
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 124,80
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Central Powers units in St. George's Channel
#CONDITION_POSITION= 124,80 [1,1] [1,1] [1] [0]
}

{
#NAME= Germany Launches Unrestricted Attacks On Trade In St. George's Channel
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 626[1]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -75
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 124,78
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Central Powers units in St. George's Channel
#CONDITION_POSITION= 124,78 [1,1] [1,1] [1] [0]
}

{
#NAME= Germany Launches Unrestricted Attacks On Trade In St. George's Channel
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 626[1]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -75
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 122,78
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Central Powers units in St. George's Channel
#CONDITION_POSITION= 122,78 [1,1] [1,1] [1] [0]
}

{
#NAME= Germany Launches Unrestricted Attacks On Trade In St. George's Channel
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 626[1]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -75
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 122,80
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Central Powers units in St. George's Channel
#CONDITION_POSITION= 122,80 [1,1] [1,1] [1] [0]
}

{
#NAME= Germany Launches Unrestricted Attacks On Trade In St. George's Channel
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 626[1]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -75
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 123,82
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Central Powers units in St. George's Channel
#CONDITION_POSITION= 123,82 [1,1] [1,1] [1] [0]
}

{
#NAME= Germany Launches Unrestricted Attacks On Trade In St. George's Channel
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 626[1]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -75
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 124,84
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Central Powers units in St. George's Channel
#CONDITION_POSITION= 124,84 [1,1] [1,1] [1] [0]
}

; Information Only
{
#NAME= German Morale Is Boosted By The Use Of Unrestricted Naval Warfare
#POPUP= <<TAG_91>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 610[1]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 0
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Central Powers units in The Irish Sea
#CONDITION_POSITION= 138,70 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 137,71 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 136,73 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 135,74 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 135,76 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 137,75 [1,1] [1,1] [1] [0]
;Central Powers units in the North Channel
#CONDITION_POSITION= 128,64 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 127,65 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 129,66 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 130,65 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 132,66 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 134,67 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 136,67 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 137,68 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 125,64 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 123,63 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 121,62 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 122,61 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 124,62 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 126,63 [1,1] [1,1] [1] [0]
;Central Powers units in St. George's Channel
#CONDITION_POSITION= 132,78 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 132,80 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 130,79 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 129,80 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 128,79 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 126,79 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 127,80 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 128,82 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 126,83 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 125,81 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 124,80 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 124,78 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 122,78 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 122,80 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 123,82 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 124,84 [1,1] [1,1] [1] [0]
;Central Powers units in the Bristol Channel
#CONDITION_POSITION= 138,78 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 136,78 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 134,78 [1,1] [1,1] [1] [0]
}

{
#NAME= German Morale Is Boosted By Unrestricted Attacks In The North Channel
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 610[1]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 75
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Central Powers units in The North Channel
#CONDITION_POSITION= 128,64 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 127,65 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 129,66 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 130,65 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 132,66 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 134,67 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 136,67 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 137,68 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 125,64 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 123,63 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 121,62 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 122,61 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 124,62 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 126,63 [1,1] [1,1] [1] [0]
}

{
#NAME= German Morale Is Boosted By Unrestricted Attacks In The Irish Sea
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 610[1]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 75
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Central Powers units in The Irish Sea
#CONDITION_POSITION= 138,70 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 137,71 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 136,73 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 135,74 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 135,76 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 137,75 [1,1] [1,1] [1] [0]
}

{
#NAME= German Morale Is Boosted By Unrestricted Attacks In The Bristol Channel
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 610[1]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 75
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Central Powers units in the Bristol Channel
#CONDITION_POSITION= 138,78 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 136,78 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 134,78 [1,1] [1,1] [1] [0]
}

{
#NAME= German Morale Is Boosted By Unrestricted Attacks In St. George's Channel
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 610[1]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 75
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Central Powers units in St. George's Channel
#CONDITION_POSITION= 132,78 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 132,80 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 130,79 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 129,80 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 128,79 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 126,79 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 127,80 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 128,82 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 126,83 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 125,81 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 124,80 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 124,78 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 122,78 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 122,80 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 123,82 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 124,84 [1,1] [1,1] [1] [0]
}

; Information Only
{
#NAME= German Morale Is Boosted By The Use Of Unrestricted Naval Warfare
#POPUP= <<TAG_91>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 626[1]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 0
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Central Powers units in The Irish Sea
#CONDITION_POSITION= 138,70 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 137,71 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 136,73 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 135,74 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 135,76 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 137,75 [1,1] [1,1] [1] [0]
;Central Powers units in the North Channel
#CONDITION_POSITION= 128,64 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 127,65 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 129,66 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 130,65 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 132,66 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 134,67 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 136,67 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 137,68 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 125,64 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 123,63 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 121,62 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 122,61 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 124,62 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 126,63 [1,1] [1,1] [1] [0]
;Central Powers units in St. George's Channel
#CONDITION_POSITION= 132,78 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 132,80 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 130,79 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 129,80 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 128,79 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 126,79 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 127,80 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 128,82 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 126,83 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 125,81 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 124,80 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 124,78 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 122,78 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 122,80 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 123,82 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 124,84 [1,1] [1,1] [1] [0]
;Central Powers units in the Bristol Channel
#CONDITION_POSITION= 138,78 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 136,78 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 134,78 [1,1] [1,1] [1] [0]
}

{
#NAME= German Morale Is Boosted By Unrestricted Attacks In The North Channel
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 626[1]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 75
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Central Powers units in The North Channel
#CONDITION_POSITION= 128,64 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 127,65 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 129,66 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 130,65 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 132,66 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 134,67 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 136,67 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 137,68 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 125,64 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 123,63 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 121,62 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 122,61 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 124,62 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 126,63 [1,1] [1,1] [1] [0]
}

{
#NAME= German Morale Is Boosted By Unrestricted Attacks In The Irish Sea
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 626[1]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 75
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Central Powers units in The Irish Sea
#CONDITION_POSITION= 138,70 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 137,71 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 136,73 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 135,74 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 135,76 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 137,75 [1,1] [1,1] [1] [0]
}

{
#NAME= German Morale Is Boosted By Unrestricted Attacks In The Bristol Channel
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 626[1]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 75
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Central Powers units in the Bristol Channel
#CONDITION_POSITION= 138,78 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 136,78 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 134,78 [1,1] [1,1] [1] [0]
}

{
#NAME= German Morale Is Boosted By Unrestricted Attacks In St. George's Channel
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 626[1]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 75
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Central Powers units in St. George's Channel
#CONDITION_POSITION= 132,78 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 132,80 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 130,79 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 129,80 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 128,79 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 126,79 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 127,80 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 128,82 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 126,83 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 125,81 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 124,80 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 124,78 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 122,78 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 122,80 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 123,82 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 124,84 [1,1] [1,1] [1] [0]
}

{
#NAME= Germany: The Loss of Austria-Hungary (Austro-Hungarian Surrender)
#POPUP= <<TAG_92>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -10000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Austria-Hungary politically aligned with the Central Powers and surrendered
#VARIABLE_CONDITION= 8 [1] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Ottoman Empire: The Loss of Austria-Hungary (Austro-Hungarian Surrender)
#POPUP= <<TAG_93>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 111
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -5000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; 2nd Line - Austria-Hungary politically aligned with the Central Powers and surrendered
#VARIABLE_CONDITION= 8 [1] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: The Loss of Austria-Hungary (Austro-Hungarian Armistice)
#POPUP= <<TAG_92>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 27[1]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -10000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Austria-Hungary politically aligned with the Central Powers but not fully mobilized
#VARIABLE_CONDITION= 8 [1] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Ottoman Empire: The Loss of Austria-Hungary (Austro-Hungarian Armistice)
#POPUP= <<TAG_93>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 27[1]
#COUNTRY_ID= 111
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -5000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; 2nd Line - Austria-Hungary politically aligned with the Central Powers but not fully mobilized
#VARIABLE_CONDITION= 8 [1] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: The Loss of the Ottoman Empire (Ottoman Surrender)
#POPUP= <<TAG_94>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -7500
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Ottoman Empire politically aligned with the Central Powers and surrendered
#VARIABLE_CONDITION= 111 [1] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Austria-Hungary: The Loss of the Ottoman Empire (Ottoman Surrender)
#POPUP= <<TAG_95>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 8
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -5000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; 2nd Line - Ottoman Empire politically aligned with the Central Powers and surrendered
#VARIABLE_CONDITION= 111 [1] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: The Loss of the Ottoman Empire (Ottoman Armistice)
#POPUP= <<TAG_94>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 8[1]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -7500
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Ottoman Empire politically aligned with the Central Powers but not fully mobilized
#VARIABLE_CONDITION= 111 [1] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Austria-Hungary: The Loss of the Ottoman Empire (Ottoman Armistice)
#POPUP= <<TAG_95>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 8[1]
#COUNTRY_ID= 8
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -5000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; 2nd Line - Ottoman Empire politically aligned with the Central Powers but not fully mobilized
#VARIABLE_CONDITION= 111 [1] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= France: The Loss of Russia
#POPUP= <<TAG_96>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -5000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; 2nd Line - Russia politically aligned with the Entente but not fully mobilized
#VARIABLE_CONDITION= 97 [2] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: The Loss of Russia
#POPUP= <<TAG_97>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2500
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Russia politically aligned with the Entente but not fully mobilized
#VARIABLE_CONDITION= 97 [2] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Serbia: The Loss of Russia
#POPUP=
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 94
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2500
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Serbia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 94 [2] [100] [0]
; 2nd Line - Russia politically aligned with the Entente but not fully mobilized
#VARIABLE_CONDITION= 97 [2] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= France: The Loss of Italy
#POPUP= <<TAG_98>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -5000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; 2nd Line - Italy politically aligned with the Entente and surrendered
#VARIABLE_CONDITION= 59 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russia: The Loss of France
#POPUP= <<TAG_99>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 97
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -7500
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; 1st Line - France politically aligned with the Entente and surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Italy: The Loss of France
#POPUP= <<TAG_100>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 59
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -7500
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Italy politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 59 [2] [100] [0]
; 1st Line - France politically aligned with the Entente and surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: The Loss of France
#POPUP=
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -7500
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 1st Line - France politically aligned with the Entente and surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= France: The Loss of the UK
#POPUP= <<TAG_101>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -7500
#NM_TURNS= 1
#DATE= 1915/01/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; 2nd Line - UK politically aligned with the Entente but not fully mobilized
#VARIABLE_CONDITION= 112 [2] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russia: The Loss of the UK
#POPUP= <<TAG_102>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 97
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -7500
#NM_TURNS= 1
#DATE= 1915/01/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; 2nd Line - UK politically aligned with the Entente but not fully mobilized
#VARIABLE_CONDITION= 112 [2] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Italy: The Loss of the UK
#POPUP= <<TAG_103>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 59
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -7500
#NM_TURNS= 1
#DATE= 1915/01/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Italy politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 59 [2] [100] [0]
; 2nd Line - UK politically aligned with the Entente but not fully mobilized
#VARIABLE_CONDITION= 112 [2] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= France: The Loss of the UK
#POPUP= <<TAG_104>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -7500
#NM_TURNS= 1
#DATE= 1915/01/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; 2nd Line - UK politically aligned with the Entente and surrendered
#VARIABLE_CONDITION= 112 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russia: The Loss of the UK
#POPUP= <<TAG_105>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 97
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -7500
#NM_TURNS= 1
#DATE= 1915/01/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; 2nd Line - UK politically aligned with the Entente and surrendered
#VARIABLE_CONDITION= 112 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Italy: The Loss of the UK
#POPUP= <<TAG_106>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 59
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -7500
#NM_TURNS= 1
#DATE= 1915/01/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Italy politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 59 [2] [100] [0]
; 2nd Line - UK politically aligned with the Entente and surrendered
#VARIABLE_CONDITION= 112 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Ottoman Empire: The Defeat of Russia (without Brest-Litovsk)
#POPUP= <<TAG_107>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 24[1]
#COUNTRY_ID= 111
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; 2nd Line - Russia politically aligned with the Entente but not fully mobilized
#VARIABLE_CONDITION= 97 [2] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: The Defeat of Russia (without Brest-Litovsk)
#POPUP= <<TAG_108>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 24[1]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Russia politically aligned with the Entente but not fully mobilized
#VARIABLE_CONDITION= 97 [2] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Austria-Hungary: The Defeat of Russia (without Brest-Litovsk)
#POPUP= <<TAG_109>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 24[1]
#COUNTRY_ID= 8
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; 2nd Line - Russia politically aligned with the Entente but not fully mobilized
#VARIABLE_CONDITION= 97 [2] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= France: The USA joins the Entente
#POPUP= <<TAG_110>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 3000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; 2nd Line - USA politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= France: The USA joins the Entente
#POPUP= <<TAG_111>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; 2nd Line - USA politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; US troops are within 10 tiles of Le Mans
#CONDITION_POSITION= 147,86 [10,10] [1,1] [2] [115]
; US troops are within 8 tiles of Montpellier
#CONDITION_POSITION= 154,97 [8,8] [1,1] [2] [115]
}

{
#NAME= UK: The USA joins the Entente
#POPUP= <<TAG_112>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 3000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - USA politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Italy: The USA joins the Entente
#POPUP= <<TAG_113>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 59
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1500
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Italy politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 59 [2] [100] [0]
; 2nd Line - USA politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: The USA joins the Entente
#POPUP= <<TAG_114>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - USA politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: The Ottoman Empire joins the Central Powers
#POPUP= <<TAG_115>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Austria-Hungary: The Ottoman Empire joins the Central Powers
#POPUP= <<TAG_116>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 8
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; 2nd Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Serbia: Bulgaria joins the Entente
#POPUP= <<TAG_117>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 94
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Sofia is in Entente hands
#ALIGNMENT_POSITION= 192,100 [2]
; Set variable conditions:
; 1st Line - Serbia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 94 [2] [100] [0]
; 2nd Line - Bulgaria politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 19 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russia: Bulgaria joins the Entente
#POPUP= <<TAG_118>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 97
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Sofia is in Entente hands
#ALIGNMENT_POSITION= 192,100 [2]
; Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; 2nd Line - Bulgaria politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 19 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Serbia: Bulgaria joins the Central Powers
#POPUP= <<TAG_185>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 94
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2500
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Sofia is in Central Powers hands
#ALIGNMENT_POSITION= 192,100 [1]
; Set variable conditions:
; 1st Line - Serbia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 94 [2] [100] [0]
; 2nd Line - Bulgaria politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 19 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Austria-Hungary: Bulgaria joins the Central Powers
#POPUP= <<TAG_119>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 8
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Sofia is in Central Powers hands
#ALIGNMENT_POSITION= 192,100 [1]
; Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; 2nd Line - Bulgaria politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 19 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: Bulgaria Surrenders
#POPUP= <<TAG_120>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2500
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Bulgaria politically aligned with the Central Powers and surrendered
#VARIABLE_CONDITION= 19 [1] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Austria-Hungary: Bulgaria Surrenders
#POPUP= <<TAG_121>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 8
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2500
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; 2nd Line - Bulgaria politically aligned with the Central Powers and surrendered
#VARIABLE_CONDITION= 19 [1] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Ottoman Empire: Bulgaria Surrenders
#POPUP= <<TAG_122>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 111
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2500
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; 2nd Line - Bulgaria politically aligned with the Central Powers and surrendered
#VARIABLE_CONDITION= 19 [1] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Austria-Hungary: Romania Joins The Central Powers
#POPUP= <<TAG_123>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 8
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Bucharest is in Central Powers hands
#ALIGNMENT_POSITION= 198,95 [1]
; Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; 2nd Line - Romania politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 93 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russia: Romania Joins The Entente
#POPUP= <<TAG_124>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 97
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Bucharest is in Entente hands
#ALIGNMENT_POSITION= 198,95 [2]
; Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; 2nd Line - Romania politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 93 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Serbia: Romania Joins The Entente
#POPUP= <<TAG_125>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 94
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Bucharest is in Entente hands
#ALIGNMENT_POSITION= 198,95 [2]
; Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; 2nd Line - Romania politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 93 [2] [100] [0]
; 2nd Line - Serbia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 94 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russia: The Loss of Romania
#POPUP= <<TAG_126>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 97
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2500
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Bucharest is in Central Powers hands
#ALIGNMENT_POSITION= 198,95 [1]
; Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; 1st Line - Romania politically aligned with the Entente and surrendered
#VARIABLE_CONDITION= 93 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Serbia: The Loss of Romania
#POPUP= <<TAG_127>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 94
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -5000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Bucharest is in Central Powers hands
#ALIGNMENT_POSITION= 198,95 [1]
; Set variable conditions:
; 1st Line - Serbia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 94 [2] [100] [0]
; 1st Line - Romania politically aligned with the Entente and surrendered
#VARIABLE_CONDITION= 93 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russia: The Loss of Serbia
#POPUP= <<TAG_128>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 97
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2500
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Belgrade is in Central Powers hands
#ALIGNMENT_POSITION= 187,94 [1]
; Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; 1st Line - Serbia politically aligned with the Entente and surrendered
#VARIABLE_CONDITION= 94 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= France: The Loss of Serbia
#POPUP= <<TAG_129>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2500
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Belgrade is in Central Powers hands
#ALIGNMENT_POSITION= 187,94 [1]
; Set variable conditions:
; 1st Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; 1st Line - Serbia politically aligned with the Entente and surrendered
#VARIABLE_CONDITION= 94 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Austria-Hungary: The Loss of Serbia
#POPUP= <<TAG_130>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 8
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1500
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Belgrade is in Central Powers hands
#ALIGNMENT_POSITION= 187,94 [1]
; Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; 1st Line - Serbia politically aligned with the Entente and surrendered
#VARIABLE_CONDITION= 94 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: The Loss of Serbia
#POPUP= <<TAG_131>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1500
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Belgrade is in Central Powers hands
#ALIGNMENT_POSITION= 187,94 [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 1st Line - Serbia politically aligned with the Entente and surrendered
#VARIABLE_CONDITION= 94 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Ottoman Empire: The Arab Revolt
#POPUP= <<TAG_132>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 111
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; Arab Partisans within 10 tiles of Medina
#CONDITION_POSITION= 224,136 [10,10] [1,1] [2] [5]
}

{
#NAME= Ottoman Empire: The Fall of Aqaba
#POPUP= <<TAG_133>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 111
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -500
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 216,127
; Set alignment position and controller's political alignment:
; Aqaba is in Entente hands
#ALIGNMENT_POSITION= 216,127 [2]
; Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Ottoman Empire: The Fall of Maan
#POPUP= <<TAG_134>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 111
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -250
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 218,125
; Set alignment position and controller's political alignment:
; Maan is in Entente hands
#ALIGNMENT_POSITION= 218,125 [2]
; Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Ottoman Empire: The Fall of Amman
#POPUP= <<TAG_135>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 111
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -250
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 218,123
; Set alignment position and controller's political alignment:
; Amman is in Entente hands
#ALIGNMENT_POSITION= 218,123 [2]
; Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Ottoman Empire: The Fall of Deraa
#POPUP= <<TAG_136>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 111
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -250
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 218,121
; Set alignment position and controller's political alignment:
; Deraa is in Entente hands
#ALIGNMENT_POSITION= 218,121 [2]
; Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Ottoman Empire: The Fall of Basra
#POPUP= <<TAG_137>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 111
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 241,126
; Set alignment position and controller's political alignment:
; Basra is in Entente hands
#ALIGNMENT_POSITION= 241,126 [2]
; Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Ottoman Empire: The Fall of Jerusalem
#POPUP= <<TAG_138>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 111
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 216,123
; Set alignment position and controller's political alignment:
; Jerusalem is in Entente hands
#ALIGNMENT_POSITION= 216,123 [2]
; Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Ottoman Empire: The Fall of Medina
#POPUP= <<TAG_139>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 111
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 224,136
; Set alignment position and controller's political alignment:
; Medina is in Entente hands
#ALIGNMENT_POSITION= 224,136 [2]
; Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Ottoman Empire: The Fall of Baghdad
#POPUP= <<TAG_140>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 111
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 234,120
; Set alignment position and controller's political alignment:
; Baghdad is in Entente hands
#ALIGNMENT_POSITION= 234,120 [2]
; Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Ottoman Empire: The Fall of Damascus
#POPUP= <<TAG_141>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 111
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 218,119
; Set alignment position and controller's political alignment:
; Damascus is in Entente hands
#ALIGNMENT_POSITION= 218,119 [2]
; Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Ottoman Empire: The Fall of Erzurum
#POPUP= <<TAG_142>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 111
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 228,106
; Set alignment position and controller's political alignment:
; Erzurum is in Entente hands
#ALIGNMENT_POSITION= 228,106 [2]
; Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Ottoman Empire: The Fall of Trabzon
#POPUP= <<TAG_143>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 111
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 225,103
; Set alignment position and controller's political alignment:
; Trabzon is in Entente hands
#ALIGNMENT_POSITION= 225,103 [2]
; Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Ottoman Empire: The Fall of Smyrna
#POPUP= <<TAG_144>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 111
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 200,109
; Set alignment position and controller's political alignment:
; Smyrna is in Entente hands
#ALIGNMENT_POSITION= 200,109 [2]
; Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: The Fall of London
#POPUP= <<TAG_190>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -10000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 147,77
; Set alignment position and controller's political alignment:
; London is in Central Powers hands
#ALIGNMENT_POSITION= 147,77 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: The Capture of London
#POPUP= <<TAG_191>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 5000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 147,77
; Set alignment position and controller's political alignment:
; London is in Central Powers hands
#ALIGNMENT_POSITION= 147,77 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Germany politically aligned with the Central Powers and not surrendered 
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: The Fall of Cairo
#POPUP= <<TAG_145>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2500
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 208,126
; Set alignment position and controller's political alignment:
; Cairo is in Central Powers hands
#ALIGNMENT_POSITION= 208,126 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: The Fall of Alexandria
#POPUP= <<TAG_146>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2500
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 206,124
; Set alignment position and controller's political alignment:
; Alexandria is in Central Powers hands
#ALIGNMENT_POSITION= 206,124 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: The Fall of Port Said
#POPUP= <<TAG_147>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -250
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 209,123
; Set alignment position and controller's political alignment:
; Port Said is in Central Powers hands
#ALIGNMENT_POSITION= 209,123 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: The Fall of Suez
#POPUP= <<TAG_148>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -250
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 210,126
; Set alignment position and controller's political alignment:
; Suez is in Central Powers hands
#ALIGNMENT_POSITION= 210,126 [1]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= France: The Fall of Algiers
#POPUP= <<TAG_149>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 152,113
; Set alignment position and controller's political alignment:
; Algiers is in Central Powers hands
#ALIGNMENT_POSITION= 152,113 [1]
; Set variable conditions:
; 1st Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Italy: The Fall of Tripoli
#POPUP= <<TAG_150>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 59
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 172,121
; Set alignment position and controller's political alignment:
; Tripoli is in Central Powers hands
#ALIGNMENT_POSITION= 172,121 [1]
; Set variable conditions:
; 1st Line - Italy politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 59 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: Hunger Affects Morale (Info Only)
#POPUP= <<TAG_151>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 0
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position(s) and controller's political alignment:
; Paris is in Entente hands
#ALIGNMENT_POSITION= 151,84 [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; 3rd Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 4th Line - The Netherlands politically aligned with the Entente but not fully mobilized
#VARIABLE_CONDITION= 73 [2] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: Hunger Affects Morale
#POPUP=
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -50
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position(s) and controller's political alignment:
; Paris is in Entente hands
#ALIGNMENT_POSITION= 151,84 [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; 3rd Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 4th Line - The Netherlands politically aligned with the Entente but not fully mobilized
#VARIABLE_CONDITION= 73 [2] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: Hunger Affects Morale
#POPUP=
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -100
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position(s) and controller's political alignment:
; Paris is in Entente hands
#ALIGNMENT_POSITION= 151,84 [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; 3rd Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 4th Line - The Netherlands politically aligned with the Entente and fully mobilized
#VARIABLE_CONDITION= 73 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: Hunger Affects Morale
#POPUP=
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -75
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position(s) and controller's political alignment:
; Paris is in Entente hands
#ALIGNMENT_POSITION= 151,84 [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; 3rd Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 4th Line - The Netherlands politically aligned with the Entente and surrendered
#VARIABLE_CONDITION= 73 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: Hunger Affects Morale
#POPUP=
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -50
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position(s) and controller's political alignment:
; Paris is in Entente hands
#ALIGNMENT_POSITION= 151,84 [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; 3rd Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 4th Line - The Netherlands politically aligned with the Central Powers
#VARIABLE_CONDITION= 73 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: Hunger Affects Morale
#POPUP=
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -75
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position(s) and controller's political alignment:
; Paris is in Entente hands
#ALIGNMENT_POSITION= 151,84 [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; 3rd Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 4th Line - The Netherlands politically aligned with the Central Powers but surrendered
#VARIABLE_CONDITION= 73 [1] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: Food Imports From The Netherlands
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 30
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position(s) and controller's political alignment:
; Dusseldorf is in Central Powers hands
#ALIGNMENT_POSITION= 160,78 [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 4th Line - The Netherlands politically aligned with the Central Powers but not fully mobilized
#VARIABLE_CONDITION= 73 [1] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: Food Imports From The Netherlands
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 1
#LEVEL= 4
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 20
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position(s) and controller's political alignment:
; Dusseldorf is in Central Powers hands
#ALIGNMENT_POSITION= 160,78 [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 4th Line - The Netherlands politically aligned with the Central Powers but not fully mobilized
#VARIABLE_CONDITION= 73 [1] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: Treaty of Bucharest (Romania pro-Entente)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 629[1]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 50
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Romania politically aligned with the Entente but not fully mobilized
#VARIABLE_CONDITION= 93 [2] [0] [0]
; 3rd Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: Treaty of Bucharest (Romania pro-Central Powers)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 629[1]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 50
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Romania politically aligned with the Central Powers but not fully mobilized
#VARIABLE_CONDITION= 93 [1] [0] [0]
; 3rd Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Austria-Hungary: The Loss of Italy
#POPUP= <<TAG_152>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 8
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 5000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; 2nd Line - Italy politically aligned with the Entente and surrendered
#VARIABLE_CONDITION= 59 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: The Loss of Italy
#POPUP= <<TAG_153>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Italy politically aligned with the Entente and surrendered
#VARIABLE_CONDITION= 59 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= France: The Fall of Tunis
#POPUP= <<TAG_154>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 167,112
; Set alignment position and controller's political alignment:
; Tunis is in Central Powers hands
#ALIGNMENT_POSITION= 167,112 [1]
; Set variable conditions:
; 1st Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russia: The Fall of Petrograd
#POPUP= <<TAG_155>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 97
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 206,52
; Set alignment position and controller's political alignment:
; Petrograd is in Central Powers hands
#ALIGNMENT_POSITION= 206,52 [1]
; Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russia: The Fall of Moscow
#POPUP= <<TAG_156>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 97
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 221,65
; Set alignment position and controller's political alignment:
; Moscow is in Central Powers hands
#ALIGNMENT_POSITION= 221,65 [1]
; Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russia: The Fall of Ivangorod
#POPUP= <<TAG_157>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 97
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 190,78
; Set alignment position and controller's political alignment:
; Ivangorod is in Central Powers hands
#ALIGNMENT_POSITION= 190,78 [1]
; Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russia: The Fall of Novo-Georgievsk
#POPUP= <<TAG_158>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 97
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 187,75
; Set alignment position and controller's political alignment:
; Novo-Georgievsk is in Central Powers hands
#ALIGNMENT_POSITION= 187,75 [1]
; Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russia: The Fall of Brest-Litovsk
#POPUP= <<TAG_159>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 97
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 194,75
; Set alignment position and controller's political alignment:
; Brest-Litovsk is in Central Powers hands
#ALIGNMENT_POSITION= 194,75 [1]
; Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russia: The Capture of Erzurum
#POPUP= <<TAG_160>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 97
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 228,106
; Set alignment position and controller's political alignment:
; Erzurum is in Entente hands
#ALIGNMENT_POSITION= 228,106 [2]
; Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; 2nd Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russia: The Fall of Vilna
#POPUP= <<TAG_161>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 97
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 196,69
; Set alignment position and controller's political alignment:
; Vilna is in Central Powers hands
#ALIGNMENT_POSITION= 196,69 [1]
; Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russia: The Fall of Riga
#POPUP= <<TAG_162>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 97
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 194,62
; Set alignment position and controller's political alignment:
; Riga is in Central Powers hands
#ALIGNMENT_POSITION= 194,62 [1]
; Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russia: The Fall of Kiev
#POPUP= <<TAG_163>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 97
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 207,80
; Set alignment position and controller's political alignment:
; Kiev is in Central Powers hands
#ALIGNMENT_POSITION= 207,80 [1]
; Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russia: The Fall of Odessa
#POPUP= <<TAG_164>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 97
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 207,90
; Set alignment position and controller's political alignment:
; Odessa is in Central Powers hands
#ALIGNMENT_POSITION= 207,90 [1]
; Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russia: The Fall of Sevastopol
#POPUP= <<TAG_165>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 97
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2500
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 212,96
; Set alignment position and controller's political alignment:
; Sevastopol is in Central Powers hands
#ALIGNMENT_POSITION= 212,96 [1]
; Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russia: The Fall of Minsk
#POPUP= <<TAG_166>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 97
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 201,71
; Set alignment position and controller's political alignment:
; Minsk is in Central Powers hands
#ALIGNMENT_POSITION= 201,71 [1]
; Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russia: The Fall of Smolensk
#POPUP= <<TAG_167>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 97
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 209,68
; Set alignment position and controller's political alignment:
; Smolensk is in Central Powers hands
#ALIGNMENT_POSITION= 209,68 [1]
; Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russia: The Fall of Kars
#POPUP= <<TAG_168>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 97
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 231,104
; Set alignment position and controller's political alignment:
; Kars is in Central Powers hands
#ALIGNMENT_POSITION= 231,104 [1]
; Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russia: The Fall of Batum
#POPUP= <<TAG_169>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 97
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 229,101
; Set alignment position and controller's political alignment:
; Batum is in Central Powers hands
#ALIGNMENT_POSITION= 229,101 [1]
; Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russia: The Fall of Tiflis
#POPUP= <<TAG_170>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 97
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 235,101
; Set alignment position and controller's political alignment:
; Tiflis is in Central Powers hands
#ALIGNMENT_POSITION= 235,101 [1]
; Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Serbia: The Fall of Belgrade
#POPUP= <<TAG_171>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 94
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2500
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 187,94
; Set alignment position and controller's political alignment:
; Belgrade is in Central Powers hands
#ALIGNMENT_POSITION= 187,94 [1]
; Set variable conditions:
; 1st Line - Serbia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 94 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Serbia: The Fall of Nish
#POPUP= <<TAG_172>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 94
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 190,98
; Set alignment position and controller's political alignment:
; Nish is in Central Powers hands
#ALIGNMENT_POSITION= 190,98 [1]
; Set variable conditions:
; 1st Line - Serbia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 94 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Serbia: The Fall of Pristina
#POPUP= <<TAG_173>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 94
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 188,99
; Set alignment position and controller's political alignment:
; Pristina is in Central Powers hands
#ALIGNMENT_POSITION= 188,99 [1]
; Set variable conditions:
; 1st Line - Serbia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 94 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Serbia: The Fall of Pec
#POPUP= <<TAG_174>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 94
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 186,99
; Set alignment position and controller's political alignment:
; Pec is in Central Powers hands
#ALIGNMENT_POSITION= 186,99 [1]
; Set variable conditions:
; 1st Line - Serbia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 94 [2] [100] [0]
; 2nd Line - Montenegro politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 101 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Serbia: The Fall of Cetinje in Montenegro
#POPUP= <<TAG_175>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 94
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 184,100
; Set alignment position and controller's political alignment:
; Cetinje is in Central Powers hands
#ALIGNMENT_POSITION= 184,100 [1]
; Set variable conditions:
; 1st Line - Serbia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 94 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Serbia: Morale Boost Triggered By The Entente's Arrival at Salonika
#POPUP= <<TAG_176>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 94
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 192,104
; Set alignment position and controller's political alignment:
; Salonika is in Entente hands
#ALIGNMENT_POSITION= 192,104 [2]
; Uskub is in Entente hands
#ALIGNMENT_POSITION= 189,101 [2]
; Set variable conditions:
; 1st Line - Serbia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 94 [2] [100] [0]
; 2nd Line - Greece politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 46 [2] [100] [0]
; British troops are within 2 hexes of Salonika
#CONDITION_POSITION= 192,104 [2,2] [1,1] [2] [112]
; French troops are within 2 hexes of Salonika
#CONDITION_POSITION= 192,104 [2,2] [1,1] [2] [40]
; US troops are within 2 hexes of Salonika
#CONDITION_POSITION= 192,104 [2,2] [1,1] [2] [115]
; Russian troops are within 2 hexes of Salonika
#CONDITION_POSITION= 192,104 [2,2] [1,1] [2] [97]
}

{
#NAME= Germany: The Fall of Petrograd
#POPUP= <<TAG_177>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 206,52
; Set alignment position and controller's political alignment:
; Petrograd is in Central Powers hands
#ALIGNMENT_POSITION= 206,52 [1]
; Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Germany: The Fall of Moscow
#POPUP= <<TAG_178>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2000
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 221,65
; Set alignment position and controller's political alignment:
; Moscow is in Central Powers hands
#ALIGNMENT_POSITION= 221,65 [1]
; Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; AI EVENTS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
{
#NAME= ENTENTE AI - UK National Morale Bonus - Intermediate
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 2
#LEVEL= 3
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 75
#NM_TURNS= 1
#DATE= 1914/10/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position(s) and controller's political alignment:
; London is in Entente hands
#ALIGNMENT_POSITION= 147,77 [2]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= ENTENTE AI - UK National Morale Bonus - Expert
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 2
#LEVEL= 4
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 150
#NM_TURNS= 1
#DATE= 1914/10/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position(s) and controller's political alignment:
; London is in Entente hands
#ALIGNMENT_POSITION= 147,77 [2]
; Set variable conditions:
; 1st Line - UK politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= ENTENTE AI - France National Morale Bonus - Intermediate
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 2
#LEVEL= 3
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 80
#NM_TURNS= 1
#DATE= 1914/10/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position(s) and controller's political alignment:
; Bordeaux is in Entente hands
#ALIGNMENT_POSITION= 145,94 [2]
; Set variable conditions:
; 1st Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= ENTENTE AI - France National Morale Bonus - Expert
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 2
#LEVEL= 4
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 160
#NM_TURNS= 1
#DATE= 1914/10/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position(s) and controller's political alignment:
; Bordeaux is in Entente hands
#ALIGNMENT_POSITION= 145,94 [2]
; Set variable conditions:
; 1st Line - France politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= ENTENTE AI - Italy National Morale Bonus - Intermediate
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 2
#LEVEL= 3
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 59
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 40
#NM_TURNS= 1
#DATE= 1915/07/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position(s) and controller's political alignment:
; Rome is in Entente hands
#ALIGNMENT_POSITION= 171,101 [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= ENTENTE AI - Italy National Morale Bonus - Expert
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 2
#LEVEL= 4
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 59
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 80
#NM_TURNS= 1
#DATE= 1915/07/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position(s) and controller's political alignment:
; Rome is in Entente hands
#ALIGNMENT_POSITION= 171,101 [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= ENTENTE AI - Serbia National Morale Bonus - Intermediate
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 2
#LEVEL= 3
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 94
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 25
#NM_TURNS= 1
#DATE= 1914/10/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position(s) and controller's political alignment:
; Nish is in Entente hands
#ALIGNMENT_POSITION= 190,98 [2]
; Set variable conditions:
; 1st Line - Serbia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 94 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= ENTENTE AI - Serbia National Morale Bonus - Expert
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 2
#LEVEL= 4
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 94
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 50
#NM_TURNS= 1
#DATE= 1914/10/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position(s) and controller's political alignment:
; Nish is in Entente hands
#ALIGNMENT_POSITION= 190,98 [2]
; Set variable conditions:
; 1st Line - Serbia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 94 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= ENTENTE AI - Russia National Morale Bonus - Intermediate
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 2
#LEVEL= 3
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 97
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 80
#NM_TURNS= 1
#DATE= 1914/10/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position(s) and controller's political alignment:
; Petrograd is in Entente hands
#ALIGNMENT_POSITION= 206,52 [2]
; Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= ENTENTE AI - Russia National Morale Bonus - Expert
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 2
#LEVEL= 4
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 97
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 160
#NM_TURNS= 1
#DATE= 1914/10/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position(s) and controller's political alignment:
; Petrograd is in Entente hands
#ALIGNMENT_POSITION= 206,52 [2]
; Set variable conditions:
; 1st Line - Russia politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 97 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= ENTENTE AI - USA National Morale Bonus - Intermediate
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 2
#LEVEL= 3
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 50
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position(s) and controller's political alignment:
; Washington D.C. is in Entente hands
#ALIGNMENT_POSITION= 4,108 [2]
; Set variable conditions:
; 1st Line - USA politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= ENTENTE AI - USA National Morale Bonus - Expert
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 2
#LEVEL= 4
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 100
#NM_TURNS= 1
#DATE= 1914/08/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position(s) and controller's political alignment:
; Washington D.C. is in Entente hands
#ALIGNMENT_POSITION= 4,108 [2]
; Set variable conditions:
; 1st Line - USA politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= CENTRAL POWERS AI - Germany National Morale Bonus - Intermediate
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 1
#LEVEL= 3
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 90
#NM_TURNS= 1
#DATE= 1914/10/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position(s) and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= CENTRAL POWERS AI - Germany National Morale Bonus - Expert
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 1
#LEVEL= 4
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 180
#NM_TURNS= 1
#DATE= 1914/10/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position(s) and controller's political alignment:
; Berlin is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= CENTRAL POWERS AI - Austro-Hungary National Morale Bonus - Intermediate
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 1
#LEVEL= 3
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 8
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 60
#NM_TURNS= 1
#DATE= 1914/10/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position(s) and controller's political alignment:
; Vienna is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= CENTRAL POWERS AI - Austro-Hungary National Morale Bonus - Expert
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 1
#LEVEL= 4
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 8
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 100
#NM_TURNS= 1
#DATE= 1914/10/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position(s) and controller's political alignment:
; Vienna is in Central Powers hands
#ALIGNMENT_POSITION= 173,74 [1]
; Set variable conditions:
; 1st Line - Austria-Hungary politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 8 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= CENTRAL POWERS AI - Ottoman National Morale Bonus - Intermediate
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 1
#LEVEL= 3
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 111
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 40
#NM_TURNS= 1
#DATE= 1915/01/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position(s) and controller's political alignment:
; Constantinople is in Central Powers hands
#ALIGNMENT_POSITION= 203,102 [1]
; Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= CENTRAL POWERS AI - Ottoman National Morale Bonus - Expert
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 1
#LEVEL= 4
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 111
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 80
#NM_TURNS= 1
#DATE= 1915/01/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position(s) and controller's political alignment:
; Constantinople is in Central Powers hands
#ALIGNMENT_POSITION= 203,102 [1]
; Set variable conditions:
; 1st Line - Ottoman Empire politically aligned with the Central Powers and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}







